1994
DOI: 10.1109/76.322998
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One-dimensional full search motion estimation algorithm for video coding

Abstract: Abshct-A new hardware-oriented algorithm called the onedimensional full search (1DFS) is presented for block-matching motion estimation in video compression. The simulation for this algorithm fdlows A.261 and MPEG international standards. In MPEG simulation, stroetures with 1-, 2-and 3-frame interpolation are compared. The performance of lDFS is superior to that of other fast search algorithms. And it has more regular data flow, data r e w and less control overhead. It is an alternative for 2D full search bloc… Show more

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Cited by 123 publications
(51 citation statements)
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“…Из-за этого недостатка начали искать другие эффек-тивные алгоритмы. Многие варианты таких алгоритмов [2][3][4][5][6][7][8][9][10] были разработаны для оценки движения на основе блока. В настоящей работе рассмотрим такие алгоритмы быстрой оценки движения, как пол-ный перебор (FS), трехшаговый поиск (TSS), четырехшаговый поиск (FSS), ромбический поиск (DS), перекрестный ромбический поиск (CDS) и адаптивный метод шаблонного поиска (ARPS).…”
Section: Introductionunclassified
“…Из-за этого недостатка начали искать другие эффек-тивные алгоритмы. Многие варианты таких алгоритмов [2][3][4][5][6][7][8][9][10] были разработаны для оценки движения на основе блока. В настоящей работе рассмотрим такие алгоритмы быстрой оценки движения, как пол-ный перебор (FS), трехшаговый поиск (TSS), четырехшаговый поиск (FSS), ромбический поиск (DS), перекрестный ромбический поиск (CDS) и адаптивный метод шаблонного поиска (ARPS).…”
Section: Introductionunclassified
“…Roughly speaking, a newer algorithm requires less computation, achieves faster convergence, and results in higher video quality. In [12,13], and [24], not only the number of searched candidates but also the feasibility of parallel processing, regularity of data flow, and efficiency of memory access were taken into consideration toward system optimization. The first diamond search [26], which is adopted by the reference software of MPEG-4, has significantly better performance in speed and quality than its prior algorithms.…”
Section: Reduction In Search Positionsmentioning
confidence: 99%
“…Since 1981 many algorithms of this type, e.g. two dimensional logarithmic search [7], three step search [8], conjugate direction search [9], modified logarithmic search [10], cross search [11], parallel hierarchical one dimensional search [12], one dimensional full search [13], new three step search [14], four step search [15], block-based gradient descent search [16], centerbiased diamond search [17,18], advanced diamond zonal search [19,20], minimum bounded area search [21], one-dimensional gradient descent search [22], cross diamond search [23], predictive line search [24,25], and many others, have been proposed. Roughly speaking, a newer algorithm requires less computation, achieves faster convergence, and results in higher video quality.…”
Section: Reduction In Search Positionsmentioning
confidence: 99%
“…For real-time application, either dedicated hardware or a fast algorithm should be applied. Nowadays, there are many fast algorithms for block-matching motion estimation, such as a three-step hierarchical search [2], 1-D full search [3], 2-D logarithmic search [4], clustering search [5], and sub-sampled search [6] … etc., but the degradation of the picture quality and the irregular data flow make it less attractive in system view. On the other hand, due to the amazing progress of IC fabrication technique, a full-search algorithm could be efficiently implemented in a video system.…”
Section: Introductionmentioning
confidence: 99%