2011
DOI: 10.1016/j.cag.2011.03.006
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On visual complexity of 3D shapes

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Cited by 23 publications
(22 citation statements)
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“…Depicting eye-tracking fixations, saccades, and scan paths is also a visualization issue. The output visualization can produce many fixations that overlay each other, as a user may observe a virtual 3D object of interest from many different angles and distances (we can argue that not only do 3D visual stimuli offer more information than their 2D counterparts [86], they also require more cognitive processing [87], i.e., dwell time). It is also relevant that the user moves about in the 3D environment.…”
Section: Data Visualization and Related Algorithmsmentioning
confidence: 99%
“…Depicting eye-tracking fixations, saccades, and scan paths is also a visualization issue. The output visualization can produce many fixations that overlay each other, as a user may observe a virtual 3D object of interest from many different angles and distances (we can argue that not only do 3D visual stimuli offer more information than their 2D counterparts [86], they also require more cognitive processing [87], i.e., dwell time). It is also relevant that the user moves about in the 3D environment.…”
Section: Data Visualization and Related Algorithmsmentioning
confidence: 99%
“…Backes et al proposed a “complexity” index by employing pixel intensity values of grayscale images and fractal dimension, and proposed a method for image analysis and retrieval [ 8 ]. Wang et al defined the “complexity” of 3D shapes as the difference between outlines of shapes viewed from various angles and proposed an index based on this definition [ 9 , 10 ]. In addition, since Farin argued that curvatures on shapes enables detection of slight changes in shape [ 11 ], researches about “beauty” of curves and automatic generation of beautiful curves employed curvature [ 12 , 13 , 14 , 15 ].…”
Section: Introductionmentioning
confidence: 99%
“…Su [19] used graphic boundaries, global structures, and symmetry to measure shape complexity. Saleem [20] used a similarity matrix of 2D graphics to describe the complexity of 3D graphics. Matsumoto [21] used the absolute curvature to quantify the surface shape complexity of the object.…”
Section: B Shape Complexitymentioning
confidence: 99%