1995
DOI: 10.1007/3-540-59042-0_57
|View full text |Cite
|
Sign up to set email alerts
|

On the synthesis of strategies in infinite games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
244
0
1

Year Published

1996
1996
2013
2013

Publication Types

Select...
5
4
1

Relationship

0
10

Authors

Journals

citations
Cited by 273 publications
(245 citation statements)
references
References 21 publications
0
244
0
1
Order By: Relevance
“…It was suggested by Wolfgang Thomas [25]. One may consider a nonterminating reactive program as a player in a two person infinite game, the other player being the environment.…”
Section: Introductionmentioning
confidence: 99%
“…It was suggested by Wolfgang Thomas [25]. One may consider a nonterminating reactive program as a player in a two person infinite game, the other player being the environment.…”
Section: Introductionmentioning
confidence: 99%
“…In other words, the compatible states are those from which Input has a winning strategy. The calculation of winning strategy in such safety games, if one exists, by using the controllable predecessors of a set of states U and iterative refinement is standard [19].…”
Section: Interface Automatamentioning
confidence: 99%
“…The definition of the game solving problem in the framework of timed automata [2] was given by Maler et al [15,3]. In their fundamental work, the decidability of the problem was shown by demonstrating that the standard discrete attractor construction [19] on the region graph suffices to obtain winning strategies. Henzinger and Kopke showed that this construction is theoretically optimal by proving EXPTIME-completeness of the problem [13].…”
Section: Introductionmentioning
confidence: 99%