2014
DOI: 10.1007/978-3-319-09767-1_6
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On the Sociability of a Game-Playing Agent: A Software Framework and Empirical Study

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Cited by 7 publications
(5 citation statements)
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References 17 publications
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“…The gaming experience with an artificial player is an engaging experience due to the agent's sociability and embodiment (Behrooz, Rich, and Sidner 2014), either virtual or physical. Therefore, game playing scenarios became more popular to analyse the influence of physically embodied agents on different aspects that might be related with the game experience or with the perception of the artificial player.…”
Section: Related Workmentioning
confidence: 99%
“…The gaming experience with an artificial player is an engaging experience due to the agent's sociability and embodiment (Behrooz, Rich, and Sidner 2014), either virtual or physical. Therefore, game playing scenarios became more popular to analyse the influence of physically embodied agents on different aspects that might be related with the game experience or with the perception of the artificial player.…”
Section: Related Workmentioning
confidence: 99%
“…Im Always-On-Projekt gehören Karten-und Brettspiele zu den Aktivitäten, welche der Agent mit allein lebenden Senioren gemeinsam unternehmen kann (Behrooz et al 2014). Diese dienen nicht nur dem Zeitvertreib, sondern tragen gleichzeitig dazu bei, die Beziehung zwischen Agent und Nutzer zu festigen und den Weg für ernstere Themen wie dessen Gesundheit zu ebnen.…”
Section: Spielgefährteunclassified
“…A Game-Playing Social Robot Companion Figure 6 C shows our RoboGames application with a social game-playing robot similar to the agent described in [7]. A Robopec Reeti 5 robot plays different card or board games with the user, for example to train the mental fitness of elderly people living on their own.…”
Section: Applicationsmentioning
confidence: 99%
“…We recently observe a growing interest in the development of artificial social companions, such as sociable and collaborative robots or embodied conversational agents. They serve as playmates [7], trainers and coaches [29,12] or assistants in health and elderly care [16]. They are expected to offer a natural and intuitive social interaction and to be adaptive to the users' interests and needs.…”
Section: Introductionmentioning
confidence: 99%