2017
DOI: 10.1016/j.dam.2015.08.003
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On the Shortest Path Game

Abstract: In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (players) move together along the edges of a graph from a given starting vertex to a given destination. The two players take turns in deciding in each vertex which edge to traverse next. The decider in each vertex also has to pay the cost of the chosen edge. We want to determine the path where each player minimizes its costs taking into account that also the other player acts in a selfish and rational wa… Show more

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Cited by 5 publications
(8 citation statements)
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“…This situation was studied for other combinatorial optimization problems and two agents, e.g. in Darmann et al (2016). When dealing with k-agent scheduling, it would be interesting to identify polynomially solvable special cases, either by restricting the scheduling environment or the agents' strategies.…”
Section: Discussionmentioning
confidence: 99%
“…This situation was studied for other combinatorial optimization problems and two agents, e.g. in Darmann et al (2016). When dealing with k-agent scheduling, it would be interesting to identify polynomially solvable special cases, either by restricting the scheduling environment or the agents' strategies.…”
Section: Discussionmentioning
confidence: 99%
“…Thus, we can describe a rather precise boundary between polynomially solvable and hard graph classes. Note that the latter result is somewhat surprising given the fact that the related Shortest Path Game is easy to solve on cactus graphs (see Darmann et al [4]).…”
Section: Related Literature and Our Contributionmentioning
confidence: 99%
“…The game described above can be represented as a finite game in extensive form. All feasible decisions for the players can be represented in a game tree, where each node corresponds to the decision of a certain player in a vertex of the graph G. A similar representation was given in [4] for Shortest Path Game (see also Section 1.2).…”
Section: Game Theoretic Settingmentioning
confidence: 99%
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“…On the other hand, f prop necessitates knowledge of A sf and B sf , which in general require exponential time to be computed. A recent paper by Darmann et al (2014b) studies the computational complexity of the related path game in general and on graphs with special structures.…”
Section: Formal Frameworkmentioning
confidence: 99%