2006
DOI: 10.1177/1555412006286686
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On the Research Value of Large Games

Abstract: Coordination game theory is quite important to a number of literatures but has had very few direct empirical tests because that would require experimental participation by large numbers of people. Large games however can produce natural experiments: situations that through no intent of the designer offer controlled variations on a phenomenon of theoretical interest. Unlike any other social science research technology, such games provide for both sufficient participation numbers and careful control of experimen… Show more

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Cited by 88 publications
(25 citation statements)
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“…Previous literature addressed positive and negative aspects of using the Internet for communication [5], [6] and playing the online games [10], [12]. By focusing on rapidly growing form of Internet applications, this study expands an understanding of underlying meaning structure of online social network game playing.…”
Section: Resultsmentioning
confidence: 88%
See 1 more Smart Citation
“…Previous literature addressed positive and negative aspects of using the Internet for communication [5], [6] and playing the online games [10], [12]. By focusing on rapidly growing form of Internet applications, this study expands an understanding of underlying meaning structure of online social network game playing.…”
Section: Resultsmentioning
confidence: 88%
“…Online games are referred to as a type of entertainmentoriented and Internet-based information technology, and provide a tool for understanding collective human phenomena and social dynamics [10]. One type of online gaming genre is the multiplayer game; the so-called Massively Multiplayer Online Games (MMOGs).…”
Section: Online Social Network Gamesmentioning
confidence: 99%
“…MMORPGs represent a tool for gaining insight into collective human phenomena and large-scale social dynamics [3] [4]. Instead of being exclusively socially oriented, MMORPGs can be used as sources of economic data as well, offering a natural environment that supports conducting of behavioural economics experiments [2].…”
Section: Literature Overviewmentioning
confidence: 99%
“…Therefore, this genre has attracted scholars of the video game sector interested in it from an economic point of view (e.g. Castronova, 2006). However, business model analyses of MMORPGs still remain rather scarce compared to those concerning other media sectors.…”
Section: Business Models In the Eye Of Disruption: The Example Of Mmomentioning
confidence: 99%