Proceedings IEEE Conference on Computer Vision and Pattern Recognition. CVPR 2000 (Cat. No.PR00662)
DOI: 10.1109/cvpr.2000.855873
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On the number of samples needed in light field rendering with constant-depth assumption

Abstract: While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly recovering 3D structures, the minimum number of images needed to achieve a satisfactory rendering result remains an open problem. This paper is the first attempt to investigate the lower bound for the number of samples needed in the Lumigraph[4]/light field rendering [5].To simplify the analysis, we consider an ideal scene with only a poi… Show more

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Cited by 16 publications
(1 citation statement)
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References 9 publications
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“…The capture of densely sampled views in the real world is a very challenging task, frustrating the experience with 3D light field displays. A way to get around this problem is to employ view interpolation techniques to synthesize (render) dense virtual views for 3D light field display [23][24][25][26][27].…”
Section: Light Field Visualizationmentioning
confidence: 99%
“…The capture of densely sampled views in the real world is a very challenging task, frustrating the experience with 3D light field displays. A way to get around this problem is to employ view interpolation techniques to synthesize (render) dense virtual views for 3D light field display [23][24][25][26][27].…”
Section: Light Field Visualizationmentioning
confidence: 99%