2013
DOI: 10.1145/2508363.2508383
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On-the-fly multi-scale infinite texturing from example

Abstract: In computer graphics, rendering visually detailed scenes is often achieved through texturing. We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a single image. Pattern repetition is avoided by defining patches within each texture whose content can be changed at runtime. In addition, we consistently manage multi-scale using one input image per represented scale. Undersampling artifacts are avoided by accounting for fine-scale features while colors are transferred between sc… Show more

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Cited by 20 publications
(35 citation statements)
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References 33 publications
(27 reference statements)
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“…This paper introduces a method which allows parallel texture synthesis with patches of arbitrary shape, without the necessity of a fixed repeating patch boundary. In previous work [17], selection of interchangeable patches at runtime was also possible, but required a repeating fixed patch boundary. As discussed later, the method presented here has similar pre-processing complexity, memory consumption, and rendering speed, but allows a wider class of interchange types with higher variability, resulting in a higher quality texture.…”
Section: Figmentioning
confidence: 99%
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“…This paper introduces a method which allows parallel texture synthesis with patches of arbitrary shape, without the necessity of a fixed repeating patch boundary. In previous work [17], selection of interchangeable patches at runtime was also possible, but required a repeating fixed patch boundary. As discussed later, the method presented here has similar pre-processing complexity, memory consumption, and rendering speed, but allows a wider class of interchange types with higher variability, resulting in a higher quality texture.…”
Section: Figmentioning
confidence: 99%
“…Parallel non-constant-time patch replacement methods [5,15,17] perform a non-constant overhead operation while rendering, to address grid artefacts. These methods place patches of precomputed shape on the texture at run-time, according to a run-time computation, but require a fixed patch map whose boundaries cannot be overlaid with a patch.…”
Section: Previous Workmentioning
confidence: 99%
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