2018
DOI: 10.1371/journal.pone.0193460
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On the effects of signal processing on sample entropy for postural control

Abstract: Sample entropy, a measure of time series regularity, has become increasingly popular in postural control research. We are developing a virtual reality assessment of sensory integration for postural control in people with vestibular dysfunction and wished to apply sample entropy as an outcome measure. However, despite the common use of sample entropy to quantify postural sway, we found lack of consistency in the literature regarding center-of-pressure signal manipulations prior to the computation of sample entr… Show more

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Cited by 35 publications
(30 citation statements)
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“…Then we measured the length of the position curve in either direction (AP or ML) as the sum of the absolute value of the position change at every time stamp [24]. In contrast, SampEn is a measure of postural sway regularity [25], and a filter or other smoothing procedures can remove unique features of a time series [26,27]. SampEn is defined as the negative natural logarithm of the conditional probability that a subsequence of length m, which matches pointwise within a tolerance r, also matches at the next point.…”
Section: Methodsmentioning
confidence: 99%
“…Then we measured the length of the position curve in either direction (AP or ML) as the sum of the absolute value of the position change at every time stamp [24]. In contrast, SampEn is a measure of postural sway regularity [25], and a filter or other smoothing procedures can remove unique features of a time series [26,27]. SampEn is defined as the negative natural logarithm of the conditional probability that a subsequence of length m, which matches pointwise within a tolerance r, also matches at the next point.…”
Section: Methodsmentioning
confidence: 99%
“…Postural balance problems that affect vestibular, visual and proprioceptive senses may be caused by SPD [2]. Many works [9][10][11][12]14] used VR to help patients suffering from postural balance control. In these works, VR was used to stimulate vestibular and proprioceptive senses, through the use of games and virtual reality equipment for body movement capture.…”
Section: Vestibular Disordersmentioning
confidence: 99%
“…Lubetzky et al [11] used the Oculus Rift TM to capture head position and orientation of patients while executing postural control exercises. Later on, Lubetzky et al [9] applied a similar VR approach to test different parameter choices (embedding dimension and radius similarity) for the analyses of sample entropy, a measure used to study postural control. Rodrigues et al [12] used force feedback devices with Xbox Kinect TM so that patients could position themselves in a correct posture (either sitting or standing) by visualizing their body virtually and feeling force feedback in their hands.…”
Section: Vestibular Disordersmentioning
confidence: 99%
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“…However, in practice, many challenges emerge when these complexity measures are applied, such as the influence of the noise, the quantization effects, the lengths of the available data, or the parameter tuning. Many of these issues are still unsolved [6][7][8]. How to cope with these difficulties and how to obtain tools that can be employed in clinical practice are the subjects of this special issue.…”
mentioning
confidence: 99%