2016
DOI: 10.1016/j.compedu.2015.12.008
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On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking

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Cited by 237 publications
(153 citation statements)
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References 16 publications
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“…The results of the students' assessments of problem-solving ability and academic achievement showed that both the experimental group and the control group increased their performance level when they worked on solving the problems and acquiring problem-solving skills. Many researchers (e.g., de-Marcos et al, 2016;Foster, Anthony, Clements, Sarama, & Williams, 2016;Maier et al, 2016;Pilli & Aksu, 2013;van der Kleij et al, 2012) believe that computer-based assessment and instruction is a powerful learning tool that affords many benefits to students, such as enhancing their learning performance, attracting their attention, and increasing their learning motivation.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The results of the students' assessments of problem-solving ability and academic achievement showed that both the experimental group and the control group increased their performance level when they worked on solving the problems and acquiring problem-solving skills. Many researchers (e.g., de-Marcos et al, 2016;Foster, Anthony, Clements, Sarama, & Williams, 2016;Maier et al, 2016;Pilli & Aksu, 2013;van der Kleij et al, 2012) believe that computer-based assessment and instruction is a powerful learning tool that affords many benefits to students, such as enhancing their learning performance, attracting their attention, and increasing their learning motivation.…”
Section: Discussionmentioning
confidence: 99%
“…Many researchers have indicated that employing CAAF to provide personalized teaching and remedial materials is essential to improving students' learning behaviors (de-Marcos, Garcia-Lopez, & Garcia-Cabot, 2016;Hsiao et al, 2014) and academic achievement in different disciplines (Hsiao et al, 2015;Hsiao, Chang, Lin, & Wang, 2016;Walkington et al, 2015;Yung & Paas, 2015). From a practical point of view, the mathematical ability of each student may contribute to the interpretation of individual differences in problem-solving.…”
Section: Introductionmentioning
confidence: 99%
“…A análise dos dados comprova que existe um favorecimento no uso de elementos típicos do modelo Points, Badges and Leaderboards -PBL, baseado em elementos mais comumente associados aos jogos (pontos, medalhas e rankings). Esse modelo costuma ser amplamente adotado por sua facilidade de implementação e ampla divulgação, porém estudos apontam que o uso desses recursos de forma superficial não atingem o efeito de motivação desejado [de Marcos et al 2016]. [Chou 2015] também destaca que apenas o uso ad-hoc de elementos de jogos não garante que uma solução gamificada se torne eficaz.…”
Section: Elementos De Jogos Utilizadosunclassified
“…A maior parte dos trabalhos utiliza ferramentas e sistemas já existentes, como o Moodle ( [Gené et al 2014 [Holman et al 2013], [Dicheva et al 2014]), ou adotaram um esquema híbrido, executando parte da gamificação em uma ferramenta própria e parte em uma ferramenta ou ambiente já existente na instituição onde o experimento foi executado ([de Marcos et al 2016]). E importante refletir sobre o papel da ferramenta na metodologia gamificada.…”
Section: Ferramentas Utilizadasunclassified
“…6 Learning based on e-learning, being ubiquitous, allows easy access anywhere; 3,7 in addition, the design of games or simulations, included in web platforms, enables the teaching to be more dynamic. 8,9 The nursing professionals are the most important, 10 health workers that use a mobile phone for work. They use their personal mobile phones in order to acquire information and to be in contact with the rest of the health team.…”
Section: Introductionmentioning
confidence: 99%