Proceedings of the 2012 ACM Conference on Ubiquitous Computing 2012
DOI: 10.1145/2370216.2370377
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On the challenges of building a web-based ubiquitous application platform

Abstract: People use an increasing number of consumer electronic devices to access their mobile apps. To enhance the applications' immersive user experience, these devices often expose APIs for accessing a wide array of sensors and domainspecific capabilities. Existing mobile application environments, however, only provide limited support for cross-device access of such APIs. To address this limitation, the Webinos platform was designed. Webinos is a virtualized Web-based application platform, aiming to support the coll… Show more

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Cited by 25 publications
(21 citation statements)
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“…Despite their clear benefits, these runtimes still focus on supporting localized application execution rather than enabling cross-device user experiences (e.g., multi-screen applications, remote service invocation.) [10].…”
Section: Ubiquitous Application Middlewarementioning
confidence: 99%
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“…Despite their clear benefits, these runtimes still focus on supporting localized application execution rather than enabling cross-device user experiences (e.g., multi-screen applications, remote service invocation.) [10].…”
Section: Ubiquitous Application Middlewarementioning
confidence: 99%
“…8 and 9, the presentation of this application's navigation component can be optimized based on various parameters such as the device's operating system, input modalities, screen size, screen orientation, available sensors, also based on the user's profile and preferences. Taking these contextual characteristics into account is necessary in order to ensure the adaptive usability requirements of a multi-device ubiquitous application, but, e.g., for meeting existing safety recommendations and regulations regarding user distraction by vehicular applications [10].…”
Section: Case Study: Adaptive Navigation Barmentioning
confidence: 99%
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“…Thousands of different mobile devices are currently available, each with their specific characteristics and capabilities, ranging from various operating systems, to different screen sizes, interaction modalities, available APIs, etc. Consequently, the absence of a single mobile application platform makes it mainly the developer's responsibility to resolve fragmentation handling within their application's code [3].…”
Section: Introductionmentioning
confidence: 99%
“…The evolution towards large-scale distributed service access and sensor usage is often not supported [16]. In result, the true immersive nature of ubiquitous web applications is mostly left behind.…”
mentioning
confidence: 99%