2010
DOI: 10.1007/978-3-642-15240-5_6
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On Probabilistic Alternating Simulations

Abstract: Abstract. This paper presents simulation-based relations for probabilistic game structures. The first relation is called probabilistic alternating simulation, and the second called probabilistic alternating forward simulation, following the naming convention of Segala and Lynch. We study these relations with respect to the preservation of properties specified in probabilistic alternating-time temporal logic.

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Cited by 13 publications
(12 citation statements)
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“…To establish this, we show that, for every σ ∈ Σ, there exists σ ∈ Σ such that, for every π ∈ Π, there exists π ∈ Π such that Prob σ,π s (ϕ) = Prob σ ,π t (ϕ). The proof of this fact can be derived as a special case of Lemma 8 of [ZP10], which corresponds to a game-based version of the "execution correspondence theorem" of [Seg95]. Intuitively, the proof proceeds by showing that, for every σ ∈ Σ and π ∈ Π, there exist σ ∈ Σ and π ∈ Π such that the Markov chains obtained from strategy profile (σ, π) and from (σ , π ) are probabilistically bisimilar from their initial states s and t, respectively.…”
Section: Probabilistic Bisimulationmentioning
confidence: 97%
“…To establish this, we show that, for every σ ∈ Σ, there exists σ ∈ Σ such that, for every π ∈ Π, there exists π ∈ Π such that Prob σ,π s (ϕ) = Prob σ ,π t (ϕ). The proof of this fact can be derived as a special case of Lemma 8 of [ZP10], which corresponds to a game-based version of the "execution correspondence theorem" of [Seg95]. Intuitively, the proof proceeds by showing that, for every σ ∈ Σ and π ∈ Π, there exist σ ∈ Σ and π ∈ Π such that the Markov chains obtained from strategy profile (σ, π) and from (σ , π ) are probabilistically bisimilar from their initial states s and t, respectively.…”
Section: Probabilistic Bisimulationmentioning
confidence: 97%
“…Exact probabilistic (bi-)simulation relations via lifting. Similar to the alternating notions for probabilistic game structures in [38], we provide a simulation that relates any input chosen for the first process with one for the second process. As such, we allow for more elaborate handling of the inputs than in the probabilistic simulation relations discussed in [16,17], and further pave the way towards the inclusion of output maps.…”
Section: Lifting For General Markov Decision Processes Consider Two mentioning
confidence: 99%
“…If s PA-I-simulates t and t PA-I-simulates s, we say s and t are PA-I-simulation equivalent. 6 PA-I-simulation has been shown to preserve a fragment of PATL which covers the ability of player I to enforce certain temporal requirements [30]. For example, if in state s player I can enforce reaching some states satisfying p within 5 transition steps and with probability at least 1 2 , written s |= I ≥ 1 2 ♦ ≤5 p, then for every state t that simulates s with respect to I, i.e., s t by some PA-Isimulation ' ', we also have t |= I ≥ 1 2 ♦ ≤5 p.…”
Section: Preliminariesmentioning
confidence: 99%
“…3 A probabilistic game structure (PGS) is a model that has probabilistic transitions, and allows the consideration of probabilistic choices of players. The simulation relation in PGSs, called probabilistic alternating simulation (PAsimulation), has been shown to preserve a fragment of probabilistic alternatingtime temporal logic (PATL) under mixed strategies, which is used in characterising what a group of players can enforce in such systems [30]. In this paper we propose a polynomial-time algorithm for computing the largest PA-simulation, which is, to the best of our knowledge, the first algorithm for computing a simulation relation in probabilistic concurrent games.…”
Section: Introductionmentioning
confidence: 99%