2008
DOI: 10.1080/07380560802368116
|View full text |Cite
|
Sign up to set email alerts
|

On Its Way to K–12 Classrooms, Web 2.0 Goes to Graduate School

Abstract: As corporate and higher education settings increasingly use Web 2.0 tools, the time has come to think about preparing K-12 in-service teachers to find ways in which these tools might support classroom teaching and learning goals. This article describes a graduate course designed and taught in spring 2007. Using a modeling and situated learning framework, the article discusses Web 2.0 tools, K-12 education, and the course design. It also presents a summary of course participants' survey responses concerning the… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
18
0

Year Published

2010
2010
2015
2015

Publication Types

Select...
5
4

Relationship

0
9

Authors

Journals

citations
Cited by 36 publications
(18 citation statements)
references
References 12 publications
0
18
0
Order By: Relevance
“…Social media or 'web 2.0' tools such as wikis -including gaming wikis -might be considered personal learning environments (Dabbagh & Kitsantas, 2012), in which learners may create, organise, and share content. A wiki provides scaffolding for the learning experience (Norton & Hathaway, 2008), allowing the contributor, or learner, to carry out their work with autonomy. However, somewhat contrary to the prevailing notion in the literature that a teacher must play some part in the construction of such scaffolding and the development of a collaborative ethos (Rick & Guzdia, 2006), video game wikis are entirely self-regulated; the requisite collaboration is a spontaneous outcome of a shared interest in the subject matter.…”
Section: Academic Engagement With Gaming Wikismentioning
confidence: 99%
“…Social media or 'web 2.0' tools such as wikis -including gaming wikis -might be considered personal learning environments (Dabbagh & Kitsantas, 2012), in which learners may create, organise, and share content. A wiki provides scaffolding for the learning experience (Norton & Hathaway, 2008), allowing the contributor, or learner, to carry out their work with autonomy. However, somewhat contrary to the prevailing notion in the literature that a teacher must play some part in the construction of such scaffolding and the development of a collaborative ethos (Rick & Guzdia, 2006), video game wikis are entirely self-regulated; the requisite collaboration is a spontaneous outcome of a shared interest in the subject matter.…”
Section: Academic Engagement With Gaming Wikismentioning
confidence: 99%
“…Finally, it pointedly answers a call to bolster the scarce research exploring Web 2.0 technologies directly in K-12 classrooms (Greenhow, Robelia, & Hughes, 2009;Norton & Hathaway, 2008). To that end, Techno Savvy serves as a starting point for educators considering legitimate ways to further student exploration of content -in this case global issues -while building critical thinking skills with relevant digital media tools.…”
Section: Discussionmentioning
confidence: 94%
“…This is hardly surprising since Web 2.0 tools are easy to use, free and readily available online (Jarcher, 2008;Norton & Hathaway, 2008). Moreover, teachers can easily create a media-rich online environment by integrating various Web 2.0 tools.…”
Section: Online Mathematics Classroom and Web Resourcementioning
confidence: 99%