1997
DOI: 10.1002/zamm.19970770411
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On Dynamic Multi‐Rigid‐Body Contact Problems with Coulomb Friction

Abstract: This paper is a summary of a comprehensive study of the problem of predicting the accelerations of a set of rigid, three‐dimensional bodies in contact in the presence of Coulomb friction. We begin with a brief introduction of this problem and its governing equations. This is followed by the introduction of complementarity formulations for the contact problem under two friction laws: Coulomb's Law of quadratic friction and an approximated pyramid law. Existence and uniqueness results for the complementary probl… Show more

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Cited by 257 publications
(190 citation statements)
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“…The last few decades have seen an increase in the number of approaches to incorporate impacts in dynamical models (Brogliato, 2000). These developments have been driven largely by animation and gaming applications (Baraff, 1989;Trinkle et al, 1997;Stewart, 2000), which focus on results looking correct. Fortunately, there has also been a recent surge of interest in principled and physically meaningful ways of solving the simulation problem (Marsden and West, 2001;Pandolfi et al, 2002;Fetecau et al, 2003;Lew et al, 2004), with applications in the realms of modeling and control (Pekarek and Marsden, 2008).…”
Section: Introductionmentioning
confidence: 99%
“…The last few decades have seen an increase in the number of approaches to incorporate impacts in dynamical models (Brogliato, 2000). These developments have been driven largely by animation and gaming applications (Baraff, 1989;Trinkle et al, 1997;Stewart, 2000), which focus on results looking correct. Fortunately, there has also been a recent surge of interest in principled and physically meaningful ways of solving the simulation problem (Marsden and West, 2001;Pandolfi et al, 2002;Fetecau et al, 2003;Lew et al, 2004), with applications in the realms of modeling and control (Pekarek and Marsden, 2008).…”
Section: Introductionmentioning
confidence: 99%
“…Taking into account that the inverses of M obj and M man exist,q obj andθ man can be obtained from the equations (7) and (9). Replacingq obj andθ man in equation (11) and defi ning a α ∈ R n c , with α ∈ {n, t, o}, a linear equation system is obtained   a n a t a o…”
Section: Mathematical Model Of the Contact Problemmentioning
confidence: 99%
“…Section 4, considers a dynamic model for several rigid bodies in contact, the equations that represent it [8,9] and from these, the formulation of MNCP. In section 5 the numerical results for three-fi ngered hand manipulation system holding an object are reported.…”
Section: Introductionmentioning
confidence: 99%
“…Before solving the boundary value problem we will first solve the initial value problem to illustrate the benefits of the time-stepping model developed here, comparing it to the solutions obtained by the traditional approach involving a rigid body model with a linear friction-pyramid model for frictional forces [14]. In Figure 3, the ball is launched from the origin with a forward initial velocity with back-spin.…”
Section: A Transitions Between Rolling and Slidingmentioning
confidence: 99%
“…Another approach to overcome the mathematical inconsistencies that are inherent in rigid body models [14] is to consider the impulse and velocity solutions instead of explicitly solving for the forces and accelerations [15], [16]. Timestepping methods, which have their origins in early 80's [17], were developed to overcome some of these difficulties.…”
Section: Introductionmentioning
confidence: 99%