2003
DOI: 10.1016/s0097-8493(03)00103-1
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On comparing ray shooting algorithms

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Cited by 105 publications
(201 citation statements)
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“…A few examples include constraint satisfaction in AI [11], frequent itemset mining in data mining [6], maximal clique enumeration in graph mining [16], k-d tree traversal for ray tracing in graphics [9], and logic programming languages such as Prolog. Backtracking typically constructs optimal solutions from candidate solutions, thus forming a search tree that the backtracking traverses.…”
Section: Introductionmentioning
confidence: 99%
“…A few examples include constraint satisfaction in AI [11], frequent itemset mining in data mining [6], maximal clique enumeration in graph mining [16], k-d tree traversal for ray tracing in graphics [9], and logic programming languages such as Prolog. Backtracking typically constructs optimal solutions from candidate solutions, thus forming a search tree that the backtracking traverses.…”
Section: Introductionmentioning
confidence: 99%
“…1. The typical construction and traversal procedure, taken from Havran's thesis [17] as well as Pharr and Humphreys' book [19], are reviewed as follows, and how to apply the kd-tree in the SBR is also described.…”
Section: Ray Tracing Using the Kd-tree Acceleration Structurementioning
confidence: 99%
“…As the patch may be referenced in multiple leaf nodes and these leaf nodes are usually neighboring nodes, there is a high probability that a ray may be tested with the same patch multiple times. These redundant tests can be avoided through the mailbox technique [17][18][19]. In this technique, a unique integer index is assigned to each ray, and each patch also keeps the index of the last tested ray.…”
Section: Kd-tree Traversal With the Mailbox Techniquementioning
confidence: 99%
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“…As a result, various techniques have been proposed to reduce the computational time of the SBR. The octree and kdtree [4,5] were utilized to accelerate the ray tube tracing of the SBR, and the latter has been well known as the best general-purpose acceleration structure for ray tracing of static scenes in computer graphics [6]. The multiresolution grid algorithm [7] was introduced to reduce the total number of ray tubes.…”
Section: Introductionmentioning
confidence: 99%