2006 IEEE Symposium on Interactive Ray Tracing 2006
DOI: 10.1109/rt.2006.280216
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On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N)

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Cited by 263 publications
(207 citation statements)
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“…A third option is to choose the splitting location such that the two subnodes have equal mean density. This method has shown to give good results in computer graphics ray-shooting simulations (Wald & Havran 2006).…”
Section: Implementation In Skirtmentioning
confidence: 99%
See 1 more Smart Citation
“…A third option is to choose the splitting location such that the two subnodes have equal mean density. This method has shown to give good results in computer graphics ray-shooting simulations (Wald & Havran 2006).…”
Section: Implementation In Skirtmentioning
confidence: 99%
“…Nowadays they are the most popular space partitioning structure in computer graphics applications (e.g. MacDonald & Booth 1990;Havran 2000;Reshetov et al 2005;Wald & Havran 2006;Shevtsov et al 2007;Zhou et al 2008). To the best of our knowledge, k-d trees have not been used in the context of astrophysical radiative transfer simulations.…”
Section: Introductionmentioning
confidence: 99%
“…A Kd tree which is a space-partitioning data structure for organizing triangles in a k-dimensional space is designed in order to fast the intersection between ray and 3D model to a reasonable time. Constructing a efficient Kd tree for triangular meshes is also time consuming, so a O(N log 2 N ) approach is adopted and more details can be found in (Wald and Havran, 2006). However, there are several reasons that the reconstructed shadows may not exactly match with shadows in the image.…”
Section: Shadow Reconstructionmentioning
confidence: 99%
“…For a detailed description on building kd-trees see [4] by Wald and Havran. Although they propose an O(nlogn) algorithm -the theoretical lower bound for comparison-based sorting algorithms -they did not apply low-level optimization techniques or other approaches to speed-up the method.…”
Section: Algorithm 1: Recursive Kd-tree Constructionmentioning
confidence: 99%
“…Such works have been done by Wald & Havran [9] in the field of acceleration constructions and new approaches rendering in kd-tree. Shevtson [10] has introduced an algorithm called min-max binning.…”
Section: Previous Workmentioning
confidence: 99%