Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology 2022
DOI: 10.1145/3526113.3545613
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OmniScribe: Authoring Immersive Audio Descriptions for 360° Videos

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Cited by 6 publications
(2 citation statements)
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“…Web Content Accessibility Guidelines (WCAG 2.0) recommend that to make videos accessible, authors can create a summary of the content or add audio descriptions that synchronously narrate the visual content while avoiding overlapping with important audio content [72]. To support authors creating audio descriptions, prior work has proposed manual [36,40], collaborative [51], and (semi-)automated [15,17,24,46,52,60,73,76] approaches to create descriptions for a range of videos including long-form traditional films and TV shows [17,24], user-generated videos [36,46,51,52,60,73], livestreams [38,40], and 360-degree videos [18,23,37]. Short-form videos often include continual audio such that clear gaps do not exist for adding audio descriptions.…”
Section: Video Accessibilitymentioning
confidence: 99%
“…Web Content Accessibility Guidelines (WCAG 2.0) recommend that to make videos accessible, authors can create a summary of the content or add audio descriptions that synchronously narrate the visual content while avoiding overlapping with important audio content [72]. To support authors creating audio descriptions, prior work has proposed manual [36,40], collaborative [51], and (semi-)automated [15,17,24,46,52,60,73,76] approaches to create descriptions for a range of videos including long-form traditional films and TV shows [17,24], user-generated videos [36,46,51,52,60,73], livestreams [38,40], and 360-degree videos [18,23,37]. Short-form videos often include continual audio such that clear gaps do not exist for adding audio descriptions.…”
Section: Video Accessibilitymentioning
confidence: 99%
“…Sackl et al [99] also explored how visual enhancements such as contrast adaptation, color manipulation, and sharpness adjustments could improve video accessibility for BLV users. Others evaluated how spatial audio could augment sports broadcasts [54,55], short films [67], and 360°videos [18]. We build on existing research to concretely consider how video accessibility preferences can differ across scenarios and understand how to leverage nonverbal output modalities to best suit user needs.…”
Section: Video Accessibilitymentioning
confidence: 99%