2020
DOI: 10.1007/978-3-030-50249-2_22
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Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study

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Cited by 5 publications
(4 citation statements)
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“…Another study examined the effect of using a gamified website versus a pedometer versus a control group. The group of elderly people using the gamified website had a better engagement, greater autonomy, and more enthusiasm for exercise (15).…”
Section: Life Satisfactionmentioning
confidence: 99%
“…Another study examined the effect of using a gamified website versus a pedometer versus a control group. The group of elderly people using the gamified website had a better engagement, greater autonomy, and more enthusiasm for exercise (15).…”
Section: Life Satisfactionmentioning
confidence: 99%
“…However, most often, these studies are targeting either a younger population [57][58][59] or a specific disease, e.g., [60,61]. Studies on gamification for older adults are thus far scarce [27,29,50]. A recent literature review by Koivisto and Malik [50] investigated research studies on older adults (aged over 55) and gamification.…”
Section: Motivational Design and Older Adultsmentioning
confidence: 99%
“…Studies investigating motivation of older adults to increase their physical activity showed that engagement was higher when using gamification techniques, e.g., by providing goals or stages of difficulty [27]. However, MDT are no panacea; it has been shown that not all MDT are equally welcomed.…”
Section: Introductionmentioning
confidence: 99%
“…Finally, works such as those of [11,50,51], focused on the study of motivation for physical activity in the elderly, conclude several guidelines that can improve engagement, such as (1) elements of intrinsic motivation, such as the choice of exercise intensity or the difficulty of challenge; (2) extrinsic motivation elements such as valuing effort, showing progression, or highlighting achievements, and (3) feedback elements that show a graphical representation of progress and encouragement through motivational phrases.…”
Section: Gamification On Adultsmentioning
confidence: 99%