“…As introduced above, we find that the existing research on Gerstner wave rendering focuses mainly on basic rendering methods [15], [17], wave spectrum sampling [16], [17], [31], [32], the sea surface geometry grid [18] - [20], [28] - [30], texture mapping [33], [34], illumination [21], [35] and the interaction between the ocean wave and the environment [24], [36] - [39]. Although many works have been carried out, research on whitecap rendering is limited.…”