1998
DOI: 10.1109/3468.709600
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Obstacle avoidance in a dynamic environment: a collision cone approach

Abstract: Abstract-A novel collision cone approach is proposed as an aid to collision detection and avoidance between irregularly shaped moving objects with unknown trajectories. It is shown that the collision cone can be effectively used to determine whether collision between a robot and an obstacle (both moving in a dynamic environment) is imminent. No restrictions are placed on the shapes of either the robot or the obstacle, i.e., they can both be of any arbitrary shape. The collision cone concept is developed in a p… Show more

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Cited by 438 publications
(249 citation statements)
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“…For two moving spheres, whenever their time-varying bound volumes intersect, they are checked for actual collision. Chakravarthy and Ghose [12] proposed collision cone approach (similar as velocity obstacle) for predicting collisions between any two irregularly shaped polygons translating on unknown trajectories. All these methods are limited to discs, spheres or translational objects.…”
Section: Collision Predictionmentioning
confidence: 99%
See 1 more Smart Citation
“…For two moving spheres, whenever their time-varying bound volumes intersect, they are checked for actual collision. Chakravarthy and Ghose [12] proposed collision cone approach (similar as velocity obstacle) for predicting collisions between any two irregularly shaped polygons translating on unknown trajectories. All these methods are limited to discs, spheres or translational objects.…”
Section: Collision Predictionmentioning
confidence: 99%
“…Motivated by this issue, several strategies [10,11,12,13,8,14,15] have been proposed to replan adaptively only at the critical moments when the robot and obstacles may collide. These critical moments are usually detected by collision prediction methods.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, in [3] we proposed a 2d SSCH representation, which we will extend here to 3d as the vehicle joint. Other approaches such as collision cones [14], [15] and velocity obstacles [16], [17] work in 3d but only for linear motion.…”
Section: Related Workmentioning
confidence: 99%
“…The collision cone is the potential criterion that will result in a collision between a robot and an obstacle at some moment in time. If the relative velocity between the robot and the obstacle maintains a velocity outside the collision cone, collisions are guaranteed not to occur [8]. This algorithm has been improved for multi obstacles and real-time application.…”
Section: Introductionmentioning
confidence: 99%