“…Touching an object for discovering, attempting to taste something can be thought as the first trigger of games. There are various statements about game in literature; toy, movement, effort, fantasy and role modeling (McCusker & Van Doren, 2007), rough, tumble, and rolling (Tannock, 2011), violence and offensive behaviors (Dilekmen, Ada, & Alver, 2011;Flanders, Simard, Paquette, Parent, Vitaro, Pihl, & Seguin, 2010), discharge of energy Schiller, 1954), fun (Wolff, 2000), joy of living (Badegruber, 2006;Nutku, 1998), instrument of learning (Dienstmann, 2008), social and emotional development (De Grove et al, 2012;İnan, 2003;İnan, 2005;Oktay, 1999;Onay, 2007;Önder, 1999;Pehlivan, 2005;Sevinç , 2004), interaction and association (Ruben, 1999) are the most common ones. Huizinga defines games as "older than culture" (1949, p.173) and regards it as an important instrument, which "serves as a resource for the birth of various types of culture" (İnan, Karagözoğlu, & Şimşek, 2014, p.52).…”