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2020
DOI: 10.3390/app10041480
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Observing Pictures and Videos of Creative Products: An Eye Tracking Study

Abstract: The paper offers insights into people’s exploration of creative products shown on a computer screen within the overall task of capturing artifacts’ original features and functions. In particular, the study presented here analyzes the effects of different forms of representations, i.e., static pictures and videos. While the relevance of changing stimuli’s forms of representation is acknowledged in both engineering design and human-computer interaction, scarce attention has been paid to this issue hitherto when … Show more

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Cited by 12 publications
(7 citation statements)
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“…The required interpretation of a product, if this is presented without additional symbols and texts (such as in e-commerce platforms or as a case in point in [24]), makes ET studies in this area more commonly concerned with the result of this interpretation. Therefore, they typically target affordances and the understanding of functionalities for new, creative and uncommon products [25][26][27]. Accordingly, AOIs that are here leveraged are mostly distinguished in functional terms, e.g., parts of products handled first or performing the main function.…”
Section: Eye-tracking and Areas Of Interest In Sustainability-related...mentioning
confidence: 99%
“…The required interpretation of a product, if this is presented without additional symbols and texts (such as in e-commerce platforms or as a case in point in [24]), makes ET studies in this area more commonly concerned with the result of this interpretation. Therefore, they typically target affordances and the understanding of functionalities for new, creative and uncommon products [25][26][27]. Accordingly, AOIs that are here leveraged are mostly distinguished in functional terms, e.g., parts of products handled first or performing the main function.…”
Section: Eye-tracking and Areas Of Interest In Sustainability-related...mentioning
confidence: 99%
“…press, and tools and representations used in UX experiments, e.g. (Berni et al, 2020), and that a differentiation among them could lead to more insightful results. Actually, a considerable limitation of the framework is the difficulty to circumscribe the pillars, whose definition can be still open to debate, e.g.…”
Section: Main Findings and Final Remarksmentioning
confidence: 99%
“…Physical prototyping is an important part of the design process because it supports collaborations related to visual thinking [26]. According to Berni et al [27], a physical prototype is advantageous in that its use increases the reliability of product evaluation, but it is resource-and time-intensive. In this respect, designers widely use rapid prototyping technologies, such as additive manufacturing (3D printer) and subtractive manufacturing (laser cutter, CNC miller), to create physical prototypes quickly.…”
Section: Introductionmentioning
confidence: 99%