Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces 2009
DOI: 10.4018/978-1-60566-360-9.ch004
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Observation as a Requisite for Game-Based Learning Environments

Abstract: In this chapter, the authors propose a Game-Based LMS called the pedagogical dungeon equipped with cooperation abilities for particular activities. The main purpose of this chapter is to explain how to keep awareness of the on-going activities while remaining involved in the game itself. The difficulty is to provide the teacher with this awareness in an immersive way, making the teacher more involved in the game when s/he obtains feedback on the activity. The chapter is split into three sections. The authors p… Show more

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