Fig. 1. Scanned objects exported with 1K, 5K, 10K and 20K triangles (from left to right). Unlit objects (a) and Lambert diffuse shaded objects (b) are compared through a full factorial paired-comparisons psychophysics test comparison in a stereoscopic head-mounted display and in a regular monitor. The corresponding wireframe models can be seen in (c).Abstract-Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate quantitatively the mesh quality at which 3D scans should be exported, and whether the object perception might be affected by its shading. We propose using a paired-comparisons test based on psychophysics of perception to do that evaluation. As psychophysics is not subject to opinion, skill level, mental state, or economic situation it can be considered a quantitative way to measure how people perceive the mesh quality. In particular, we propose using the psychophysical measure for the comparison of four different levels of mesh quality (1K, 5K, 10K and 20K triangles). We present two studies within subjects: in one we investigate the quality perception variations of seeing an object in a regular screen monitor against an stereoscopic Head Mounted Display (HMD); while in the second experiment we aim at detecting the effects of shading into quality perception. At each iteration of the pair-test comparisons participants pick the mesh that they think had higher quality; by the end of the experiment we compile a preference matrix. The matrix evidences the correlation between real quality and assessed quality, even though participants significantly reported that they were guessing most of the time. Regarding the shading mode, we find an interaction with quality and shading, which seems to be more important for quality perception when the model has high definition but not when the model has low definition. Furthermore, we assess the subjective realism of the most/least preferred scans using an Immersive Augmented Reality (IAR) video-see-through setup to be able to compare the real object and the 3D scanned one in the same HMD environment. Results show higher levels of realism were perceived through the HMD than when using a monitor, although the quality was similarly perceived in both systems.