Sixth IEEE International Symposium on Object-Oriented Real-Time Distributed Computing, 2003.
DOI: 10.1109/isorc.2003.1199250
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Object-oriented middleware infrastructure for distributed augmented reality

Abstract: The paper describes design and implementation of software infrastructure for building augmented reality applications for ubiquitous computing environments. Augmented reality is one of the most important techniques to achieve the vision of ubiquitous computing. Traditional toolkits for augmented reality provide the high level abstraction that makes it easy to build augmented reality applications. However, the applications programmers need to contemplate distribution and context-awareness that make the developme… Show more

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Cited by 10 publications
(8 citation statements)
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References 22 publications
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“…Object-oriented middleware has synchronous requests as its default form of interaction, however many systems include support for asynchronous communications. Not being designed for concurrent event management, these usually do not attain the same level of performance as systems explicitly designed for the event-based interaction paradigm [18]. Since data of smart grids are collected and exchanged as the result of events, the interaction paradigm of choice appears to be the MessageOriented Middleware (MOM) [19].…”
Section: Relevant Messaging Systemsmentioning
confidence: 99%
“…Object-oriented middleware has synchronous requests as its default form of interaction, however many systems include support for asynchronous communications. Not being designed for concurrent event management, these usually do not attain the same level of performance as systems explicitly designed for the event-based interaction paradigm [18]. Since data of smart grids are collected and exchanged as the result of events, the interaction paradigm of choice appears to be the MessageOriented Middleware (MOM) [19].…”
Section: Relevant Messaging Systemsmentioning
confidence: 99%
“…These requirements inspired from Tokunaga & al. work [22] are: high-level abstraction, distribution and context-Awareness. They will be discussed further.…”
Section: Requirementsmentioning
confidence: 99%
“…It also meets the three requirements quoted from [22] and we will explain how it is done for each point:…”
Section: Architecture Designmentioning
confidence: 99%
“…In a particular class of AR applications, video frames are captured using remotely located devices. These applications include mobile edge computing [Ali and Simeone 2017], computation offloading [Lin et al 2017] and AR distribution [Caetano et al 2014, Chouiten, Didier and Mallem 2011, Tokunaga et al 2003, Tokunaga et al 2004.…”
Section: Motivationmentioning
confidence: 99%
“…Software architecture design has, among others, the objective of providing a higher abstraction level of the main components and their interaction in a software system [Tokunaga et al 2003]. In addition, software architectures offer solutions to important quality attributes such as generalization, modularity, reusability, maintainability and portability [Didier et al 2012, Dobrica andNiemela 2002].…”
Section: Component Based Software Architecturesmentioning
confidence: 99%