Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173673
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Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain

Abstract: Room-scale Virtual Reality (VR) has become an affordable consumer reality, with applications ranging from entertainment to productivity. However, the limited physical space available for room-scale VR in the typical home or office environment poses a significant problem. To solve this, physical spaces can be extended by amplifying the mapping of physical to virtual movement (translational gain). Although amplified movement has been used since the earliest days of VR, little is known about how it influences rea… Show more

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Cited by 48 publications
(20 citation statements)
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“…Similarly, the work of Llorach et al (2014) shows that a position estimation system (SSQ scores of 15.93) induces less CS than game controllers (SSQ scores of 32.27). Furthermore, research by Wilson et al (2018) suggests that natural walking without translation gain (one-to-one mapping of virtual space to physical space) causes only minimal CS symptoms (SSQ scores of 10.0). In contrast, additional translation gain causes significant CS symptoms (SSQ scores of 21.0).…”
Section: Locomotion Techniquesmentioning
confidence: 99%
“…Similarly, the work of Llorach et al (2014) shows that a position estimation system (SSQ scores of 15.93) induces less CS than game controllers (SSQ scores of 32.27). Furthermore, research by Wilson et al (2018) suggests that natural walking without translation gain (one-to-one mapping of virtual space to physical space) causes only minimal CS symptoms (SSQ scores of 10.0). In contrast, additional translation gain causes significant CS symptoms (SSQ scores of 21.0).…”
Section: Locomotion Techniquesmentioning
confidence: 99%
“…A second approach could be to dynamically change the object size relative to users' viewport, by for example adjusting the object's distance to the user or by changing the object size. Finally, objects can be placed at the edge of users' reach to guarantee that objects remain within a certain size or be placed outside users' reach and thus only be reachable via for example amplified hand movement [Wilson et al 2018].…”
Section: Fixation Positionsmentioning
confidence: 99%
“…Translational gain is a means by which we can increase the perceived size of a real-world physical space by applying gain to user movement in VR, meaning that, e.g., 1m of movement in reality could equate to 2m or 3m of movement in VR [36]. For those in small scale spaces (e.g., families in small flats), the combination of co-location and translational gain could offer the ability to increase the perceived size of the play area for all taking part.…”
Section: Co-located Mr and Covid-19mentioning
confidence: 99%