2020
DOI: 10.1080/09720529.2020.1728904
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Object based learning using multi-dimensional games

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Cited by 4 publications
(2 citation statements)
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“…Another study, multi-dimensional game-based learning helps software learners increase student knowledge [67]. Because, in reality, the concept of gamification provides an approach of knowledge transfer methodology in the context of learning [68]. It is therefore entirely natural that the use of gamification has an impact on students' understanding.…”
Section: Discussionmentioning
confidence: 99%
“…Another study, multi-dimensional game-based learning helps software learners increase student knowledge [67]. Because, in reality, the concept of gamification provides an approach of knowledge transfer methodology in the context of learning [68]. It is therefore entirely natural that the use of gamification has an impact on students' understanding.…”
Section: Discussionmentioning
confidence: 99%
“…Utilizing educational/serious games to manage project progress is the second strategy. For instance, according to Punia et al [43], students can set goals, communicate with others, share pictures and monitor project progress in a social video game. The third strategy is to use educational/serious games as a context for practical project implementation, particularly for problem and task situations.…”
Section: Type 3: Integrate Prefabricated Serious Games In Pblmentioning
confidence: 99%