2019
DOI: 10.3390/su11164292
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Nurturing Environmental Education at the Tertiary Education Level in China: Can Mobile Augmented Reality and Gamification Help?

Abstract: In the educational context, there currently emerges a growing research interest in using mobile augmented reality (AR) and the gamification concept to promote environmental education (EE). However, to date, scant attention has been paid to practically linking this approach to formal curricula at the tertiary level in China. Given the situation, we designed a geolocation-based mobile AR scavenger hunt to explore students' perception of embedding technology-enhanced and gamified EE in their language learning pro… Show more

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Cited by 35 publications
(19 citation statements)
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“…None of the research in this study of AR in language learning was conducted on middle school students. The large proportion of college and university students as study participants corresponded to previous studies [21,38] potentially due to the accessibility of mobile devices, [39], readily available samples [38], and the ability to give detailed and constructive feedback on the use of AR applications. Most of the AR applications from the study were prototypes, hence requiring feedback on the effectiveness and usability of the applications from matured language learners.…”
Section: What Is the Distribution Over Time Examining Ar Usage In Language Learning?mentioning
confidence: 94%
“…None of the research in this study of AR in language learning was conducted on middle school students. The large proportion of college and university students as study participants corresponded to previous studies [21,38] potentially due to the accessibility of mobile devices, [39], readily available samples [38], and the ability to give detailed and constructive feedback on the use of AR applications. Most of the AR applications from the study were prototypes, hence requiring feedback on the effectiveness and usability of the applications from matured language learners.…”
Section: What Is the Distribution Over Time Examining Ar Usage In Language Learning?mentioning
confidence: 94%
“…By combining virtual digital information, text, images, and other data in a real environment, AR is a real-time interactive tool that can help complement information lacking in the physical environment and assist learners in learning abstract concepts and constructing knowledge [16]. Recent research in the field of AR-assisted science has been widely applied to astronomy [25,26], mathematics [27], science [28], STEM education [29], and environmental education [30][31][32][33]. In particular, Tarng et al [30] developed the Augmented Reality Butterfly Ecological Learning System (ARBELS) using AR technology combined with a mobile device and a GPS positioning system to raise virtual butterflies in the vicinity of food plants and nectariferous plants on campus as a background.…”
Section: Augmented Reality-based Learningmentioning
confidence: 99%
“…For instance, a gamification method has been proposed by Udjaja (2018) to assist international students in learning the Japanese language by stimulating the nervous and sensory system to motivate them to study more. Also, although gamification has been implemented in other age groups throughout high school (Wang et al, 2019) and secondary school (Hashim et al, 2019) however, gamification has most wildly been used for university students (Bassani et al, 2018;Mei & Yang, 2019;Tan, 2018).…”
Section: Implementation Of Gamification In Education Levelmentioning
confidence: 99%