Abstract. Two papers presented at the Shelter Island workshop are very briefly summarized here, in view of recent publications elsewhere The WARP code, developed for Heavy-Ion beam-driven inertial confinement Fusion (HIF) accelerator studies, combines features of a particle-in-cell plasma simulation and an accelerator tracking program. Its methods and architecture have been developed for efficiency both in detailed simulation of individual machine sections and in long-time beam tracking. The transverse "slice" model in the code has been applied to the study of transverse resonance effects associated with quadrupole strength errors. These simulations confirm that rapid passage through a resonance can reduce the associated mismatch and emittance growth References to published details and to other sources of information are supplied.WARP CODE OVERVIEW WARP is a particle-in-cell (1.2) beam simulation code offering 3-D, axisymmetric (I;z), and transverse (x,y) geometries. The code was developed for Heavy-Ion beamdriven inertial confinement Fusion (HIP) accelerator studies (3)(4)(5)(6)(7)(8). In this application, and particularly in the US approach based on induction technology, space charge forces dominate over the beam thermal pressure WARP (9-14) incorporates detailed descriptions of various accelerator and beamline elements, and was designed to follow beams efficiently over long path lengths A hierarchy of models affords increasing levels of detail in the description of the accelerator lattice While some of these models are based on an expansion in powers of the off-axis separation, the code can use models which are good to "all orders" (such as field specification on a full 3-D grid) when sufficient knowledge of the field is available Several Poisson equation solvers are available, optionally incorporating internal conducting elements from "first principles" with subgrid-scale resolution of the conductor boundary locations WARP uses time (rather than path length) as the independent coordinate for particle motion, this facilitates the treatment of longitudinally-extended beams The code gets its name from its use of "warped" coordinates, that is, a sequence of Cartesian grid sections aligned with the local beamline (so that each lattice element is described in its own natural coordinate system) linked by sections of "polar coordinate" grid. Coordinate transformations account for the bends while preserving the symplectic nature of the underlying advance The fields from neighboring elements can overlap, even when P r those elements are separated by a bend and so are described with reference to different frames The user specifies a coordinate system which describes the beamline as it is laid out "in the laboratory," and need not specify a reference orbit In the 3-D and r,z models, no paraxial approximation is invoked.The code offers an interactive, interpreter-driven user interface for code steering and scripting-language control This capability allows significant changes in the code's operation to be effected by the ...