2021 IEEE Conference on Games (CoG) 2021
DOI: 10.1109/cog52621.2021.9619160
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Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games

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Cited by 8 publications
(4 citation statements)
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“…Likewise, there may be observations and states that never occur pre-novelty that start to occur post-novelty. This is consistent with a robotics perspective on MDPs where actions and observations are governed by an underlying physics of the real world, even though we experiment within grid worlds and games (Kejriwal and Thomas 2021; Gamage et al 2021).…”
Section: An Ontology Of Novelty For Sequential Decision Makingsupporting
confidence: 85%
See 1 more Smart Citation
“…Likewise, there may be observations and states that never occur pre-novelty that start to occur post-novelty. This is consistent with a robotics perspective on MDPs where actions and observations are governed by an underlying physics of the real world, even though we experiment within grid worlds and games (Kejriwal and Thomas 2021; Gamage et al 2021).…”
Section: An Ontology Of Novelty For Sequential Decision Makingsupporting
confidence: 85%
“…The Novgridworld environment implements a Minecraftinspired grid world to study novelties in the context of agent-driven object-object interaction (Goel et al 2021). The GNOME Monopoly environment examines multi-agent gameplay in a long term multi-faceted strategic context, while Science Birds has a fewer number of timesteps and in each episode by examining both observational and world novelties (Kejriwal and Thomas 2021;Gamage et al 2021). In both cases, an implementation is provided for outside users.…”
Section: Novelty Background and Related Workmentioning
confidence: 99%
“…Numerous research studies have explored various methods for creating game levels in Angry Birds. Prior investigations have tackled this problem from diverse angles, proposing solutions to intriguing challenges, such as generating stable structures within the physical environment , dynamically adjusting the game levels' difficulty (Stephenson and Renz 2019), creating block structures based on hand-drawn sketches (Stephenson et al 2021), generating deceptive levels to deceive AI agents (Gamage et al 2021a), generating novel scenarios for physics environments (Gamage et al 2023(Gamage et al , 2021b and, most recently, using prompt engineering to create prompts for level generation (Taveekitworachai et al 2023). None of the previous studies has treated the level generation for Angry Birds as a task generation problem that incorporates the physical interactions between the game objects.…”
Section: Physics Based Puzzle Gamesmentioning
confidence: 99%
“…The success of recent AIs in games such as Go, Chess, Minecraft, and Monopoly ( Silver et al, 2017 ; Goecks et al, 2021b ; Haliem et al, 2021 ) are based on games with complete knowledge of the existing state of the world (i.e., “open” games), whereas wargaming typically includes incomplete (e.g., Starcraft), uncertain, and/or deceptive information about the operational environment ( Vinyals et al, 2019 ). Uncertainty can also arise from changing physics or other environmental rules, as has been explored with Angry Birds ( Gamage et al, 2021 ). The lack of knowledge makes it difficult for AI agents to calculate the risk-reward profiles of future actions, due to the uncertainty in the state of the world, state of the different actors, and the effects of the actions taken ( Cassenti and Kaplan, 2021 ).…”
Section: Required Advancements For Future Military Decision Making Pr...mentioning
confidence: 99%