Intrinsically Motivated Learning in Natural and Artificial Systems 2012
DOI: 10.1007/978-3-642-32375-1_8
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Novelty Detection as an Intrinsic Motivation for Cumulative Learning Robots

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Cited by 16 publications
(19 citation statements)
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References 42 publications
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“…I have argued that the theory explains essential aspects of intelligence including selective attention, curiosity, creativity, science, art, music, humor, e.g., (Schmidhuber, 2006a, 2010). Compare recent related work, e.g., (Salge et al, 2012; Barto, 2013; Dayan, 2013; Nehmzow et al, 2013; Oudeyer et al, 2013). …”
Section: Discussionsupporting
confidence: 59%
“…I have argued that the theory explains essential aspects of intelligence including selective attention, curiosity, creativity, science, art, music, humor, e.g., (Schmidhuber, 2006a, 2010). Compare recent related work, e.g., (Salge et al, 2012; Barto, 2013; Dayan, 2013; Nehmzow et al, 2013; Oudeyer et al, 2013). …”
Section: Discussionsupporting
confidence: 59%
“…If none of the first four outputs exceeds the threshold, the fovea does not move. Similarily, the next four outputs are interpreted as the extent of movement of the fovea over the image (3,9,27 or 81 pixels in case of exceeding the threshold, 1 pixel otherwise).…”
Section: B Rnn-controlled Fovea Environmentmentioning
confidence: 99%
“…[1], [4], [11], [9]), POWERPLAY provably (by design) does not have any problems with online learning-it cannot forget previously learned skills, automatically segmenting its life into a sequence of clearly identified tasks with explicitly recorded solutions. Unlike the task search of theoretically optimal creative agents [20], [21], POWERPLAY's task search is greedy, yet practically feasible.…”
Section: Introductionmentioning
confidence: 99%
“…Unlike our first implementations of curious / creative / playful agents from the 1990s [17,29,18] (cf. [1,4,13,11]), POWERPLAY provably (by design) does not have any problems with online learning-it cannot forget previously learned skills, automatically segmenting its life into a sequence of clearly identified tasks with explicitly recorded solutions. Unlike the task search of theoretically optimal creative agents [22,23], POWERPLAY's task search is greedy, yet practically feasible.…”
Section: Introductionmentioning
confidence: 99%