2020
DOI: 10.1002/rcs.2173
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Novel virtual reality based training system for fine motor skills: Towards developing a robotic surgery training system

Abstract: Background: Training surgeons to use surgical robots are becoming part of surgical training curricula. We propose a novel method of training fine-motor skills such as Microscopic Selection Task (MST) for robot-assisted surgery using virtual reality (VR) with objective quantification of performance. We also introduce vibrotactile feedback (VTFB) to study its impact on training performance. Methods: We use a VR-based environment to perform MST with varying degrees of difficulties. Using a well-known human-comput… Show more

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Cited by 10 publications
(4 citation statements)
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“…We envision a future where intelligent wearable technologies enhance functional movements by sensing the state of the body and its physical surroundings, synthesizing real-time sensory feedback optimized to achieve control goals, and delivering the feedback in an inconspicuous way that does not interfere with other critical behaviors. Recent advances in wearable sensors and computing have made possible the development of novel augmentation technologies that have potential applications in a wide array of fields, including aerospace [ 20 , 21 ], navigation [ 22 ], virtual reality [ 23 ], sports [ 24 , 25 ], and healthcare [ 26 , 27 ]. In healthy individuals, supplemental feedback has been used to augment motor performance in complex tasks, such as robot-assisted surgery [ 28 , 29 , 30 ], and to promote motor learning while playing an instrument or sports [ 31 , 32 , 33 ].…”
Section: Introductionmentioning
confidence: 99%
“…We envision a future where intelligent wearable technologies enhance functional movements by sensing the state of the body and its physical surroundings, synthesizing real-time sensory feedback optimized to achieve control goals, and delivering the feedback in an inconspicuous way that does not interfere with other critical behaviors. Recent advances in wearable sensors and computing have made possible the development of novel augmentation technologies that have potential applications in a wide array of fields, including aerospace [ 20 , 21 ], navigation [ 22 ], virtual reality [ 23 ], sports [ 24 , 25 ], and healthcare [ 26 , 27 ]. In healthy individuals, supplemental feedback has been used to augment motor performance in complex tasks, such as robot-assisted surgery [ 28 , 29 , 30 ], and to promote motor learning while playing an instrument or sports [ 31 , 32 , 33 ].…”
Section: Introductionmentioning
confidence: 99%
“…The second training approach is a relatively new technique that uses VR to create simulators for robotic surgical training as a method to improve the robotic assisted surgical skills; it is derived from the gaming industry and with the technological progress it is now able to encompass high detail environments, relevant for advanced training programs. Furthermore, by using VR simulators, modifiable levels of difficulty and challenges can be used, where surgeons can also learn to manage unpredictable events [ 6 ]. Thus, these simulators are able to properly train surgeons before entering the operating room and working with patients.…”
Section: Introductionmentioning
confidence: 99%
“…However, dynamic behaviors that are representative of day-to-day motor learning and neurorehabilitation have received less attention 18 , 19 , and even fewer studies consider dynamic interactions between a human and an exoskeleton 20 – 22 . Dynamic task studies use “extrinsic” performance metrics such as task success or accuracy 23 25 , which are easy to measure and accurately represent the effect of human movement on task outcome. But these metrics fail to capture the underlying neuromuscular behavior that affects the performance.…”
Section: Introductionmentioning
confidence: 99%