This paper introduces MARCO, a hybrid, chess playing agent equipped with a custom-built robotic arm and an emotionally expressive, virtual face presented on a small, servo-controlled display. MARCO was built to investigate the hypothesis that hybrid systems capable of displaying emotions make playing chess more personal and enjoyable. In addition, it is our aim to realize emotional contagion between man and machine in that the agent has the power to influence the human player on an emotional level and vice versa. The hardware components consist of eight Dynamixel servos, an Arduino-based control board, a 5.6 inch display, and a DGT chessboard. The software components run concurrently as separate processes. The main components are the virtual agent framework MARC, the WASABI Affect Simulation architecture, and the TSCP chess engine.