2019
DOI: 10.1080/15295036.2019.1658886
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Nothing but a “titty streamer”: legitimacy, labor, and the debate over women’s breasts in video game live streaming

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Cited by 79 publications
(103 citation statements)
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References 18 publications
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“…On one hand, there are descriptive studies, for example, Churchill and Xu [ 89 ] discussed subcultures of gamers represented in live streaming—casual, SpeedRunners, and competitive. On the other hand, some studies have delved into more contentious issues such as racism online [ 120 ], or discrimination on the basis of physical appearance or sex [ 123 ]. This cluster also includes all the topics related to gender issues, for example, the role played by gender when it comes to streaming [ 84 ] or doing e-sports [ 127 ].…”
Section: Resultsmentioning
confidence: 99%
“…On one hand, there are descriptive studies, for example, Churchill and Xu [ 89 ] discussed subcultures of gamers represented in live streaming—casual, SpeedRunners, and competitive. On the other hand, some studies have delved into more contentious issues such as racism online [ 120 ], or discrimination on the basis of physical appearance or sex [ 123 ]. This cluster also includes all the topics related to gender issues, for example, the role played by gender when it comes to streaming [ 84 ] or doing e-sports [ 127 ].…”
Section: Resultsmentioning
confidence: 99%
“…Rather than being equally open to all, game scholars-especially those informed by feminist theory-have documented the ways that some demographics have an easier time entering into particular gaming communities than others [9,13,26]. Indeed, researchers have endeavored to understand the gatekeeping practiced by certain members of online communities which act as a subtle and sometimes overt judgment about who "belongs" in a particular community and who is seen as an outsider [5,18,41]. At the other end of the player lifecycle-which we note is still a nascent area of investigation-other researchers have begun to probe players experiences about quitting gaming, or never begin playing in the first place [1,4,11,21,32].…”
Section: Literature About Quittingmentioning
confidence: 99%
“…Ce stéréotype conjugue deux transgressions des normes que nous décrivons ici : d'une part, l'absence de passion authentique, et d'autre part l'intéressement financier. Il est très présent dans les communautés de spectateurs et de vidéastes (Ruberg, Cullen, et Brewster 2019), y compris les spectatrices : J'avais essayé de regarder, en fait il y avait des filles que je suivais parce qu'elles faisaient du cosplay [déguisement en personnages de manga et de jeux vidéo], et qui faisaient aussi des streams, et par contre, du coup, j'avais commencé à regarder et je me suis assez vite arrêtée parce que je trouvais que ce n'était pas du tout naturel, c'était trop, je ne sais pas comment expliquer ça, « bon voilà, je montre ma poitrine et je joue un peu aux jeux vidéo et je fais des blagues » et c'était trop caricatural en fait. [Spectatrice,F,26,étudiante,master] Les femmes vidéastes se prémunissent contre ce stigmate en mettant en avant des attributs liés à la passion pour le jeu, et à distance les attributs trop féminins, qui sont susceptibles d'être interprétés comme des signes de manque de naturel.…”
Section: Intégrité Et Amateurismeunclassified