CHI '97 Extended Abstracts on Human Factors in Computing Systems Looking to the Future - CHI '97 1997
DOI: 10.1145/1120212.1120398
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Notes on a pattern language for interactive usability

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Cited by 14 publications
(10 citation statements)
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“…Thus, a more realistic situation is where behavioural design is closely integrated into a prototyping process such that designs can be tried out and tested with users and the designs refined to reflect their feedback. In order to address this goal we have developed the Marigold toolset [33,34]. This toolset supports the rapid transition from pre-implementation designs of virtual environment interface behaviour (using the Flownet specification formalism [23,25]) to fully working implementation-prototypes.…”
Section: Introductionmentioning
confidence: 99%
“…Thus, a more realistic situation is where behavioural design is closely integrated into a prototyping process such that designs can be tried out and tested with users and the designs refined to reflect their feedback. In order to address this goal we have developed the Marigold toolset [33,34]. This toolset supports the rapid transition from pre-implementation designs of virtual environment interface behaviour (using the Flownet specification formalism [23,25]) to fully working implementation-prototypes.…”
Section: Introductionmentioning
confidence: 99%
“…3 development, evaluation and use of interactive systems. There are also other experiences on the definition of pattern languages proposed by [Bayle97], [Casaday97], [Erickson01] and [Coram03]. An interaction pattern language is a collection of structured patterns which serves designers as guidelines for constructing a user interface.…”
Section: Interaction Pattern Organizationmentioning
confidence: 99%
“…A usability patterns community, inspired by the recent work on software patterns, has begun to explore how patterns can be used to provide an intermediate perspective between universally applicable usability guidelines and component-specific style guides [32][33][34][35]. The essential idea of a design pattern is to capture recurring problems along with the context and forces that operate on the problem to yield a general solution.…”
Section: Context and Usability Patternsmentioning
confidence: 99%