2022
DOI: 10.1002/rnc.6557
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Nonlinear placement for networked Euler‐Lagrange systems: A finite‐time hierarchical approach

Abstract: The finite‐time nonlinear placement problem of networked Euler‐Lagrange systems (NELSs) is discussed in this paper. The problem is reformulated into a finite‐time aggregate game under an undirected graph. Then, several novel practical gradient‐based finite‐time hierarchical (GFTH) algorithms composed of a game layer, a Nash equilibrium (NE) seeking layer, and a control layer are proposed. Specifically, the game layer employs an aggregate function to reach a consensus on the potential aggregate value which is a… Show more

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Cited by 3 publications
(2 citation statements)
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References 38 publications
(99 reference statements)
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“…Similar to References 4,5,16,18, and 23, some general assumptions and lemmas are presented as follows.…”
Section: Preliminaries and Problem Formulationmentioning
confidence: 99%
See 1 more Smart Citation
“…Similar to References 4,5,16,18, and 23, some general assumptions and lemmas are presented as follows.…”
Section: Preliminaries and Problem Formulationmentioning
confidence: 99%
“…In summary, the main contributions can be summarized as follows. Compared with most existing works on distributed games, 7,10,23 this article studies the seeking problems for time‐varying Nash equilibrium that is more general in practice. Note that, the previous mentioned methods might be challengeable to realize a quick response performance for the time‐varying Nash equilibrium seeking.…”
Section: Introductionmentioning
confidence: 99%