ACM SIGGRAPH ASIA 2008 Courses on - SIGGRAPH Asia '08 2008
DOI: 10.1145/1508044.1508109
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Non-linear volume photon mapping

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Cited by 18 publications
(32 citation statements)
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“…Adding this term to the RTE (Eq. 3) we obtain the full radiative transfer equation (FRTE) [Gutierrez et al 2005]. Since our proposed method to reduce rendering times is independent of the algorithm used to compute light transport in participating media, there is no restriction as to what type of scattering events can be taken into account.…”
Section: Light Transport In Participating Mediamentioning
confidence: 99%
“…Adding this term to the RTE (Eq. 3) we obtain the full radiative transfer equation (FRTE) [Gutierrez et al 2005]. Since our proposed method to reduce rendering times is independent of the algorithm used to compute light transport in participating media, there is no restriction as to what type of scattering events can be taken into account.…”
Section: Light Transport In Participating Mediamentioning
confidence: 99%
“…This is problematic because tracking which light rays that contribute to the illumination of some point along a viewing ray is not trivial. Offline techniques, such as volumetric photon mapping presented by Gutierrez [2], aim to simulate this phenomenon directly, by shooting photons through a scene and storing illumination contributions where they land. These techniques require large amounts of photons to be simulated for the result to appear continuous, and are thus prohibitively expensive for interactive applications.…”
Section: Problem and Contributionmentioning
confidence: 99%
“…In particular, we want to avoid the explicit generation of an illumination volume as, in the context of refraction, such a discretization is problematic since the curved light rays greatly complicate sampling on a regular grid. For noninteractive applications, techniques such as volumetric photon mapping [2,32] have been employed to render scalar fields with refractive media. These techniques are, however, prohibitively expensive for interactive applications as the amount of photons needed for the result to appear continuous is too large.…”
Section: Chaptermentioning
confidence: 99%
“…Gutierrez, et al [4] proposed a single wavelength photon model, where each photon has a different single wavelength. They rendered fluorescent materials taking into account dispersion of light.…”
Section: Related Workmentioning
confidence: 99%