Modeling in Computer Graphics 1991
DOI: 10.1007/978-4-431-68147-2_13
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Non-Linear Perspective Projections

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Cited by 12 publications
(4 citation statements)
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“…The model is very general and allows even to specify non-orthogonal ray directions for each point. Similary, the models of Yonggao et al [31] and Levene [20] which generalizes a set of non-standard projections proposed earlier by Inakage [16] allow for non-planar projection surfaces. While Yonggao et al show how their projection can be extended with 3D lenses, Levene's model can combine multiple projections into a single image.…”
Section: Non Standard Camerasmentioning
confidence: 71%
“…The model is very general and allows even to specify non-orthogonal ray directions for each point. Similary, the models of Yonggao et al [31] and Levene [20] which generalizes a set of non-standard projections proposed earlier by Inakage [16] allow for non-planar projection surfaces. While Yonggao et al show how their projection can be extended with 3D lenses, Levene's model can combine multiple projections into a single image.…”
Section: Non Standard Camerasmentioning
confidence: 71%
“…Interactive object deformation, like most modeling and animation tasks, usually requires camera manipulation as a secondary operation. View dependent distortions to scene geometry for animation and illustration have also been explored [16,20,22,25]. Agrawala et al…”
Section: Non-linear Projectionsmentioning
confidence: 99%
“…Levene's non-realistic projections [1998] extends Inakage's [1991] non-linear perspective projections and provides the capability to create a variety of artistic projections. This framework uses several parameterized functions that allow users to control the shape of the projection surfaces and the shape of convergence and divergence of orthogonals.…”
Section: Single Camera Projectionsmentioning
confidence: 99%