2019
DOI: 10.1016/j.gmod.2019.101024
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Noisy gradient meshes: Augmenting gradient meshes with procedural noise

Abstract: We extend the gradient mesh vector graphics primitive with procedural noise functions. Specifically, we couple Perlin, Worley and Gabor noise to the gradient mesh. We allow local parameters controlling the noise functions to be defined at the vertices of the mesh. The parameters are interpolated along with the geometry similarly to how colour is interpolated in an ordinary gradient mesh, allowing for spatially varying noise patterns.These noisy gradient meshes facilitate a sparse representation of high frequen… Show more

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Cited by 4 publications
(1 citation statement)
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“…Methods have been presented to add texture details in different ways. Hettinga et al [55] added Perlin, Worley and Gabor noise. Baksteen et al [3] used mesh colors to add textures to gradient meshes, which is another option for 3D texture mapping in 2D [142].…”
Section: Color Transfer Recoloring and Texturesmentioning
confidence: 99%
“…Methods have been presented to add texture details in different ways. Hettinga et al [55] added Perlin, Worley and Gabor noise. Baksteen et al [3] used mesh colors to add textures to gradient meshes, which is another option for 3D texture mapping in 2D [142].…”
Section: Color Transfer Recoloring and Texturesmentioning
confidence: 99%