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Cited by 65 publications
(10 citation statements)
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References 39 publications
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“…The 3D visualization helps to improve a student's imagination by developing a student's capacity to detect and follow near invisible cues. Barab et al (2000) found that 3D virtual worlds are an effective tool to foster undergraduate students' understanding of course contents. Students can repeat virtual reality simulations at home or anywhere according to their need so that they will form students' critical thinking skills and scientific attitude.…”
Section: Figure 9 Graph Of Multivariate Normality Testmentioning
confidence: 99%
See 1 more Smart Citation
“…The 3D visualization helps to improve a student's imagination by developing a student's capacity to detect and follow near invisible cues. Barab et al (2000) found that 3D virtual worlds are an effective tool to foster undergraduate students' understanding of course contents. Students can repeat virtual reality simulations at home or anywhere according to their need so that they will form students' critical thinking skills and scientific attitude.…”
Section: Figure 9 Graph Of Multivariate Normality Testmentioning
confidence: 99%
“…This media can improve students' critical thinking skills and scientific attitude well. Learning media such as 3D visualization have a positive influence in gaining learning experience, getting used to doing scientific attitudes, exercising imagination, increasing critical thinking skills, and improving learning outcomes (Barab et al, 2000;Higgins et al, 2014;Jabbour, 2014;Omilani et al, 2016).…”
Section: Figure 9 Graph Of Multivariate Normality Testmentioning
confidence: 99%
“…Engagement experiences are also present and, by using virtual worlds as the learning environment, enthusiasm for learning can increase. It has also been documented that the 3D virtual worlds facilitate the visualization of difficult content and offer tools for learning challenging concepts [14]. The benefits of Second Life, in particular, include providing "a social laboratory where role-playing, simulations, exploration, and experimentation can be tried out in a relatively risk-free environment" [15].…”
Section: Paper Design Of Virtual Learning Environmentsmentioning
confidence: 99%
“…Engagement experiences are also present and by using virtual worlds as the learning environments enthusiasm for learning can increase. It has also been documented that the 3D virtual worlds facilitate the visualization of difficult content and offer tools for learning challenging concepts (Barab et al, 2000). The benefits of Second Life, in particular, include providing "a social laboratory where role-playing, simulations, exploration, and experimentation can be tried out in a relatively riskfree environment" (Graves, 2008).…”
Section: Engaged Learning Promoted By Virtual Worldsmentioning
confidence: 99%