2022
DOI: 10.1145/3528223.3530079
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Nimble

Abstract: Emerging Metaverse applications demand reliable, accurate, and photorealistic reproductions of human hands to perform sophisticated operations as if in the physical world. While real human hand represents one of the most intricate coordination between bones, muscle, tendon, and skin, state-of-the-art techniques unanimously focus on modeling only the skeleton of the hand. In this paper, we present NIMBLE, a novel parametric hand model that includes the missing key components, bringing 3D hand model to a new lev… Show more

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Cited by 24 publications
(5 citation statements)
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“…Conventional model-based methods, such as MANO (Romero, Tzionas, and Black 2017) and Nimble (Li et al 2022b), often rely on smoothing meshes and texture maps for hand representation. Nevertheless, it typically requires costly scanning data and artistic expertise in order to achieve intricate and personalized hand meshes with texture maps.…”
Section: A) Input Images B) Hyper-realistic Hand Meshmentioning
confidence: 99%
See 2 more Smart Citations
“…Conventional model-based methods, such as MANO (Romero, Tzionas, and Black 2017) and Nimble (Li et al 2022b), often rely on smoothing meshes and texture maps for hand representation. Nevertheless, it typically requires costly scanning data and artistic expertise in order to achieve intricate and personalized hand meshes with texture maps.…”
Section: A) Input Images B) Hyper-realistic Hand Meshmentioning
confidence: 99%
“…Parametric models have been widely used in representing objects with the fixed typologies, such as the human body (Loper et al 2015;Pavlakos et al 2019;Osman, Bolkart, and Black 2020;Chen et al 2022), face (Li et al 2017;Hong et al 2022), hands (Romero, Tzionas, and Black 2017;Li et al 2022b), and animals (Zuffi et al 2017). These models enable the transformation of mesh geometry by adjusting model parameters corresponding to pose and shape variations.…”
Section: Model-based Hand Reconstructionmentioning
confidence: 99%
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“…为此, 一些 近期工作结合人体解剖学理论, 在手部 [217∼219] 、骨骼肌肉 [220∼222] 等部位构建更符合真人运动规律 的数字人模型. 如 NIMBLE [217] 针对手部构建模型, 使用核磁共振数据构建了骨骼、肌肉和皮肤的生 物模型, 并在光场下采集真实手部纹理作为贴图, 实现了虚拟手的生成. Generative GaitNet [220] 构建 了真人全身肌肉和骨骼模型, 并基于物理约束实现了实时的人体步态模拟.…”
Section: 现有挑战总结与未来发展趋势展望unclassified
“…Anthropometric scaling of a musculoskeletal model can generate a range of models with different heights, weights, and limb lengths [Ryu et al 2021]. Building accurate individualized models often requires expensive medical images (e.g., CT and MRI) and labor-intensive image labeling [Levin et al 2011;Li et al 2022;Matias et al 2009].…”
Section: Related Workmentioning
confidence: 99%