2014
DOI: 10.1007/s00779-014-0763-6
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Nightingallery: theatrical framing and orchestration in participatory performance

Abstract: The Nightingallery project encouraged participants to converse, sing, and perform with a musically responsive animatronic bird, playfully interacting with the character while members of the public could look on and observe. We used Nightingallery to frame an HCI investigation into how people would engage with one another when confronted with unfamiliar technologies in conspicuously public, social spaces. Structuring performances as improvisational street theatre, we styled our method of exhibiting the bird cha… Show more

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Cited by 12 publications
(23 citation statements)
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References 24 publications
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“…'everyday interactive artifacts […] do not possess any explicit "stories" [71]'). On the other hand, some critiques resonate with themes that are present in our corpus, with a number of works exploring whether trajectories can extend to open-ended, user-created [68] or less structured experiences [85], or proposing intermediate levels where trajectories "scaffold" the experience [37,85] rather than directing it. This critique resonates particularly with the types of experiences described in original trajectories, i.e.…”
Section: Purpose 4f: Critiques Of Trajectoriesmentioning
confidence: 89%
See 2 more Smart Citations
“…'everyday interactive artifacts […] do not possess any explicit "stories" [71]'). On the other hand, some critiques resonate with themes that are present in our corpus, with a number of works exploring whether trajectories can extend to open-ended, user-created [68] or less structured experiences [85], or proposing intermediate levels where trajectories "scaffold" the experience [37,85] rather than directing it. This critique resonates particularly with the types of experiences described in original trajectories, i.e.…”
Section: Purpose 4f: Critiques Of Trajectoriesmentioning
confidence: 89%
“…We found a few indications of how trajectories have been part of design methods and processes, although the description of "how" is far less systematic than of "what". Processes include first authoring a script, then considering supporting resources [74], speculating about how an element (an animated character in [85]) would entice participants into a trajectory, and an iterative design process in which detecting dropouts in early versions led to a refined experience [89].…”
Section: Purpose 3a: For Actual Designsmentioning
confidence: 99%
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“…The humanaquarium researchers used their experiences from performing to inform the design of the installation. Nightingallery [30] positioned researchers as circus barkers, attracting and guiding users to interact with an animatronic bird. In both humanaquariam and Nightingallery the researchers provided guidance in an open-ended interaction.…”
Section: Steward Observermentioning
confidence: 99%
“…The approach balances orchestration of the experience with visitors" own agency; by scaffolding rather than directing, we encourage visitors to carve their own trajectories through the experience, rather than designing for a canonical way of visiting [3]. This is a common approach in visiting experiences with mediascapes [14] and participatory performance [27]. This manual approach to scaffolding rather than directing experiences even extends to the use of headphones (traditionally a thorny issue in mobile CSCW systems [1,17]) with visitors manually putting them on and taking them off as required.…”
Section: From Directed To Scaffolded Experiencesmentioning
confidence: 99%