2023
DOI: 10.3390/electronics12020356
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Next-Gen Mulsemedia: Virtual Reality Haptic Simulator’s Impact on Medical Practitioner for Higher Education Institutions

Abstract: Immersive technology is one of the emerging trends in education in the twenty-first century, whether that be university training programs, or real-world technical training. However, there has been very little research into the effects and consequences of virtual reality. Various types of eLearning have been used to transmit information in recent years, and especially for medical education, virtual reality plays a vital role in terms of providing effective training; the virtual reality app bridged the gap betwe… Show more

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Cited by 14 publications
(5 citation statements)
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“…The application of immersive technologies requires the use of VR/AR/MR handsets, which entails significant costs, particularly MR equipment. On the other hand, considering high-cost lessons/workshops, such as autopsies in medicine, can lead even to significant cost savings [80,81].…”
Section: G Technologymentioning
confidence: 99%
“…The application of immersive technologies requires the use of VR/AR/MR handsets, which entails significant costs, particularly MR equipment. On the other hand, considering high-cost lessons/workshops, such as autopsies in medicine, can lead even to significant cost savings [80,81].…”
Section: G Technologymentioning
confidence: 99%
“…In ref. [40], it was shown that XR-based technologies have a positive influence on medical students by the increase topic interest, focus, and motivation.…”
Section: Xr Support In Medical Courses (A) the View Person Without Hd...mentioning
confidence: 99%
“…The following are examples of successful applications of virtual reality in teaching and learning in recent years. Kumar et al (2023) showed that virtual reality simulators can increase the motivation of medical students to learn. They found that the use of virtual reality simulators increased students' motivation to learn and developed motivation through indicators such as attention, relevance, satisfaction and confidence [63].…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%
“…Kumar et al (2023) showed that virtual reality simulators can increase the motivation of medical students to learn. They found that the use of virtual reality simulators increased students' motivation to learn and developed motivation through indicators such as attention, relevance, satisfaction and confidence [63]. Ryu et al (2021) showed that virtual reality could reduce anxiety levels and improve procedural efficiency in children undergoing chest radiography [64].…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%