2019 IEEE 58th Conference on Decision and Control (CDC) 2019
DOI: 10.1109/cdc40024.2019.9029237
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Newton’s Method and Differential Dynamic Programming for Unconstrained Nonlinear Dynamic Games

Abstract: Dynamic games arise when multiple agents with differing objectives choose control a dynamic system. They model a wide variety of applications in economics, defense, energy systems and etc. However, compared to single-agent control problems, the computational methods for dynamic games are relatively limited. As in the single-agent case, only specific dynamic games can be solved exactly, and so approximation algorithms are required. In this paper, we show how to extend a recursive Newton's algorithm and the popu… Show more

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Cited by 20 publications
(32 citation statements)
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“…Recent algorithms for open-loop games are those by Di and Lamperski [8], Le Cleac'h et al [19], and for feedback games we refer to Fridovich-Keil et al [11] and Laine et al [18].…”
Section: Background: Open-loop Nash Gamesmentioning
confidence: 99%
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“…Recent algorithms for open-loop games are those by Di and Lamperski [8], Le Cleac'h et al [19], and for feedback games we refer to Fridovich-Keil et al [11] and Laine et al [18].…”
Section: Background: Open-loop Nash Gamesmentioning
confidence: 99%
“…the solution to a joint optimal control problem. Despite the added complexity of these noncooperative interactions, recent developments enable computationally-efficient solutions to the dynamic games which arise in multi-agent robotic settings [8,11,12,19]. There are similar challenges in designing objectives for dynamic games as for single-player optimal control problems.…”
Section: Introductionmentioning
confidence: 99%
“…Nash equilibria have been investigated in [4,5,8,14,15,16,17]. We also take the approach of searching for Nash Fig.…”
Section: A Equilibrium Selectionmentioning
confidence: 99%
“…Third, algorithms akin to differential dynamic programming have been developed for robust control [19] and later applied to game-theoretic problems [4,15]. This approach scales polynomially with the number of players and is fast enough to run real-time in a model-predictive control (MPC) fashion [4].…”
Section: B Game-theoretic Trajectory Optimizationmentioning
confidence: 99%
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