“…Indirectly related research on cybernetics and User Generated Content (UGC) has been widely carried out. Tourism research [21], memes advertising [22], online newsrooms [23], [24], participatory design [25], social networking, and UGC diffusion [26], differences in brand-related UGC on youtube, Facebook, and Twitter, consumers' motivation to make UGC [27], the impact of UGC on online purchase product reviews [28], and the role of UGC [29]. Similarly, research related to mass media and women's issues [30], new mothers and online media users [31], [32], parents and digital media [33], media infographics, and journalistic narratives [34].…”