News Online 2011
DOI: 10.1007/978-1-137-08100-1_6
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Newsgames: an introduction

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Cited by 10 publications
(24 citation statements)
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“…Moreover, Lee and Hammer [20] point out that extensive gamification might teach students to study only when provided with external rewards. Some critical views on gamification even propose the use of terms as pointsification [21] or exploitationware [22] to highlight the gap between complex motivational elements in games and simplified gamification attempts.…”
Section: A Risks Of Gamificationmentioning
confidence: 99%
“…Moreover, Lee and Hammer [20] point out that extensive gamification might teach students to study only when provided with external rewards. Some critical views on gamification even propose the use of terms as pointsification [21] or exploitationware [22] to highlight the gap between complex motivational elements in games and simplified gamification attempts.…”
Section: A Risks Of Gamificationmentioning
confidence: 99%
“…Since the organization of "Playing the News" in 2001, reflection and practical experimentation in the mass media are more alive than ever. The term "newsgame" has become popularized in the journalistic world after the publication of Newsgames: Journalism at Play, by Bogost et al (2010). Although the concept was coined originally by Frasca (2007) to define games with an editorial intention, for the authors, newsgame was understood to mean a game centered around a current affairs theme.…”
Section: Immersion In Digital Worlds: Early Prototyping For Journalismmentioning
confidence: 99%
“…Bogost, Ferrari & Schweizer (2010) identify seven types of newsgames: current events, infographics, documentary, puzzles, platforms, literacy and community. "Back to 1964" most closely resembles a current event game, as defined by the authors:…”
Section: Interactivity Expressiveness and Engagement In "Back To 1964"mentioning
confidence: 99%