Abstract:This article explores how mobile consumption practices afforded by new mobile media have transformed the spatialities and temporalities of news media through processes such as proliferation, participation, personalization, cross-platform flow, geolocation, and mapping. Expanding journalism studies to encompass digital social media and the interdisciplinary field of mobilities research, the approach taken here gives greater attention to the making and unmaking of materialities and infrastructure in order to sho… Show more
“…Such a lack of engagement with a fundamental aspect of the internet is troubling, particularly when journalism faces challenges from digital disruption. But given the reluctance of news organisations to network journalism (Beckett & Mansell, 2008;Russell, 2011;Ryfe, 2012;Sheller, 2015) it is perhaps understandable.…”
Section: Hypertext and Narrativementioning
confidence: 99%
“…Hence, the struggle for legacy media to adapt. Russell (2011), Ryfe (2012), Anderson (2013) and Sheller (2015) all illustrate this struggle, and point out that journalism is increasingly becoming a participatory process involving non-professional reporters, and the audience: networked communication has "transformed the role of the audience from a mostly passive to an active voice" (Russell, 2011, p. 43). …”
Section: Old Practices Die Hardmentioning
confidence: 99%
“…In some ways the efforts by journalists to incorporate social tools to their workflow, or following their audiences on to networked platforms, could be viewed as innovations, but Sheller's (2015) point about incorporation suggests that simply reacting to new technologies will be insufficient. The technology literature reveals an alternate approach.…”
Section: Scholars Of Innovation Define This Issue As Disruptionmentioning
confidence: 99%
“…It sees design as way for journalists to engage proactively with technology: to design user experiences that "creatively, excitedly, and constructively extend what people currently do" (Rogers, 2006, p. 406). Rather than simply incorporating existing technologies to their practice (Sheller, 2015), journalists can, though design, create software, devices and interactions that achieve journalistic goals and embody their values.…”
Section: Valuable Interactionmentioning
confidence: 99%
“…However, the literature discussed earlier in this chapter suggests there is a reluctance among those most vested in current professional conventions to adapt (Lasorsa, Lewis & Holton, 2012), and Sheller (2015) has pointed out that the "traditional newsroom is not capable of adapting to the new situation simply by incorporating it" (p. 5).…”
Journalism is in a period of transition. Disrupted by social and mobile technologies, practitioners need new ways to create stories and engage audiences if they hope to remain relevant and viable. Yet journalists' relationship with technology is fraught. Weighed down by legacy production processes and entrenched ideas about what journalism is, newsrooms have failed to fully exploit the potential of new platforms. But as technology becomes more interwoven in our lives, and interactions move out of the computer and into the everyday world, those practices will need to change. The question is how.This thesis is concerned with the practice of journalism, the practice of design, and what one can learn from the other. In order to argue its central proposition -that design methods are central to the future of journalism practice -the thesis documents and evaluates a design-led approach to addressing a journalistic issue. It does this via the NewsCube: a digital artefact that uses space and shape to tell news stories. The NewsCube is a unique storytelling format.Through a transparent process of concept development, design, prototyping and evaluation, the project detailed in the following pages reveals new possibilities for journalism practice: that stories could be tactile, fun and designed for distributed control.Physicality and playfulness are not values readily associated with journalism, but the work here suggests that such qualities could inform new forms of engagement.
“…Such a lack of engagement with a fundamental aspect of the internet is troubling, particularly when journalism faces challenges from digital disruption. But given the reluctance of news organisations to network journalism (Beckett & Mansell, 2008;Russell, 2011;Ryfe, 2012;Sheller, 2015) it is perhaps understandable.…”
Section: Hypertext and Narrativementioning
confidence: 99%
“…Hence, the struggle for legacy media to adapt. Russell (2011), Ryfe (2012), Anderson (2013) and Sheller (2015) all illustrate this struggle, and point out that journalism is increasingly becoming a participatory process involving non-professional reporters, and the audience: networked communication has "transformed the role of the audience from a mostly passive to an active voice" (Russell, 2011, p. 43). …”
Section: Old Practices Die Hardmentioning
confidence: 99%
“…In some ways the efforts by journalists to incorporate social tools to their workflow, or following their audiences on to networked platforms, could be viewed as innovations, but Sheller's (2015) point about incorporation suggests that simply reacting to new technologies will be insufficient. The technology literature reveals an alternate approach.…”
Section: Scholars Of Innovation Define This Issue As Disruptionmentioning
confidence: 99%
“…It sees design as way for journalists to engage proactively with technology: to design user experiences that "creatively, excitedly, and constructively extend what people currently do" (Rogers, 2006, p. 406). Rather than simply incorporating existing technologies to their practice (Sheller, 2015), journalists can, though design, create software, devices and interactions that achieve journalistic goals and embody their values.…”
Section: Valuable Interactionmentioning
confidence: 99%
“…However, the literature discussed earlier in this chapter suggests there is a reluctance among those most vested in current professional conventions to adapt (Lasorsa, Lewis & Holton, 2012), and Sheller (2015) has pointed out that the "traditional newsroom is not capable of adapting to the new situation simply by incorporating it" (p. 5).…”
Journalism is in a period of transition. Disrupted by social and mobile technologies, practitioners need new ways to create stories and engage audiences if they hope to remain relevant and viable. Yet journalists' relationship with technology is fraught. Weighed down by legacy production processes and entrenched ideas about what journalism is, newsrooms have failed to fully exploit the potential of new platforms. But as technology becomes more interwoven in our lives, and interactions move out of the computer and into the everyday world, those practices will need to change. The question is how.This thesis is concerned with the practice of journalism, the practice of design, and what one can learn from the other. In order to argue its central proposition -that design methods are central to the future of journalism practice -the thesis documents and evaluates a design-led approach to addressing a journalistic issue. It does this via the NewsCube: a digital artefact that uses space and shape to tell news stories. The NewsCube is a unique storytelling format.Through a transparent process of concept development, design, prototyping and evaluation, the project detailed in the following pages reveals new possibilities for journalism practice: that stories could be tactile, fun and designed for distributed control.Physicality and playfulness are not values readily associated with journalism, but the work here suggests that such qualities could inform new forms of engagement.
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