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DOI: 10.2307/20630844
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New Zealand in Wartime

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Cited by 23 publications
(30 citation statements)
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“…The story is important because it can encourage repeated play. A story that is interesting can engage students and incorporate the concept of flow (Rollings & Adams, 2003).…”
Section: Description Of Requirementsmentioning
confidence: 99%
“…The story is important because it can encourage repeated play. A story that is interesting can engage students and incorporate the concept of flow (Rollings & Adams, 2003).…”
Section: Description Of Requirementsmentioning
confidence: 99%
“…Design teams offer a valuable opportunity for inter-professional and educator-student collaboration, with students-the game usersbringing particular insight into how a game might work in practice. 10 T A B L E 1 Sample design-thinking schedule for building a digital educational escape room (DEER)…”
Section: Building Your Gamementioning
confidence: 99%
“…Victory condition is part of the game that pushed player to be the winner of the game. According to how you want to play the game, computer games are categorized in different play mode as competitive, cooperative, a team game, multiplayer, single player or solitaire game (Rollings & Adams, 2003).…”
Section: Games Play Modementioning
confidence: 99%
“…However, "those children who do not have good imagination skills may find it increasingly difficult to distinguish between the portrayal of violence in video games and violence in the real world" (Unsworth & Word, 2001, p.187). Rollings & Adams (2003), argue that computer games are about bringing fantasies to life, enabling people to things in make-believe that they couldn't possibly do in the real world. But make-believe is a dangerous game if it is played by people for whom the line between fantasy and reality is not clear (p.80).…”
Section: Violence Developmentmentioning
confidence: 99%
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