2005
DOI: 10.1386/padm.1.1.67/1
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New shapes on the dance floor: influencing ambient sound and vision with computationally augmented poi

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Cited by 8 publications
(8 citation statements)
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“…The EO project arises from strands of cross-disciplinary, collaborative research based in the School of Performance and Cultural Industries at the University of Leeds which have 111/3 explored the application of performance knowledge in designing technological objects. Performance practices and concepts (in particular the phenomenology of performance and the adoption of theories of play) have been brought into productive dialogue with robotics (Popat et al, 2004) and with computing (Bayliss, Sheridan & Villar, 2005) and urban regeneration .…”
Section: Performance In Design Researchmentioning
confidence: 99%
“…The EO project arises from strands of cross-disciplinary, collaborative research based in the School of Performance and Cultural Industries at the University of Leeds which have 111/3 explored the application of performance knowledge in designing technological objects. Performance practices and concepts (in particular the phenomenology of performance and the adoption of theories of play) have been brought into productive dialogue with robotics (Popat et al, 2004) and with computing (Bayliss, Sheridan & Villar, 2005) and urban regeneration .…”
Section: Performance In Design Researchmentioning
confidence: 99%
“…Within the space of play that this designed encounter provides, people become dynamic composers -working in a small and shifting communitas. [4] If Snake focuses on the sensual dialogue between a gallery-goer and an installed object, Hoverflies explores the expressive relationship between those club-goers and their immersive environment. This is perhaps an experiment in liquid architecture, but one in which the human/technological interface is emphatically and directly physical.…”
Section: Emergent Objects 2: Project Structurementioning
confidence: 99%
“…Previous work on interactive dance visualizations focused on aesthetically augmenting the dance moves of a performer, in either artistic professional settings [1] or nightclubs [2]. In contrast, "Canvas Dance" targets groups of people dancing together and spontaneously where everybody is part of the experience.…”
Section: Introductionmentioning
confidence: 99%