2021
DOI: 10.1007/978-3-030-76426-5_13
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Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car

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Cited by 4 publications
(2 citation statements)
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“…The use of RL algorithms to train intelligent self-driving vehicles can also extend to the gaming industry. Game developers can use these algorithms to create more intelligent and lifelike non-playable characters (NPCs) [67], which can interact with players in more engaging ways.…”
Section: Possible Applicationsmentioning
confidence: 99%
“…The use of RL algorithms to train intelligent self-driving vehicles can also extend to the gaming industry. Game developers can use these algorithms to create more intelligent and lifelike non-playable characters (NPCs) [67], which can interact with players in more engaging ways.…”
Section: Possible Applicationsmentioning
confidence: 99%
“…The use of RL algorithms to train intelligent agents in simulated environments can also have applications in the field of gaming. Game developers can use these algorithms to create more intelligent and realistic non-player characters (NPCs) [53,54] that can interact with players in more complex ways. Overall, the use of the Unity ML-Agents toolkit to train intelligent agents using RL algorithms has the potential to revolutionize several industries, including autonomous vehicles, robotics and gaming.…”
Section: Possible Applicationsmentioning
confidence: 99%